Bsir Glavjanesson
Scribe of Caer Camrish
Tenth year after the Opening
Those types of magic which I shall examine are inborn Knacks, the bound spell-Horrors of the Dondragrists, the magical poems known as Cantrips, the rune-magic of the Artificers, Horror-inspired Blood Magic, the variant spirit-magics of Elementalists, Shamans, and Nethermancers, the mental powers of Illusionists, and the name-rituals of the Wizards.
System: Knacks are purchased at a cost of one percent of the energy cost of the equivalent magic item; whether or not such an item would be ``usable only by mages'' is not relevant. The fatigue cost of a knack may be reduced: each 100% of the cost of the knack halves the fatigue cost, to a minimum of 1. Using a Knack is a M/E skill, which defaults to IQ - 2. As always, add the margin of success on a Will roll to any results. A 1d Fireball knack will do 1d + (Will Margin).
Each use of a Knack generates causes one point of Taint to accrue to the user per Taint Level in the area. (0 = clean, 1 = open, 2 = corrupt, 3 = recent horror presence, 4-10 = horror present)
Some magicians have learned to control these tiny Horrors, using them to battle their larger cousins. There is only a single order of such magicians which is legal in this part of the world: the Dondragrists, who may be identified by the necklace of Horror-teeth which they wear around their necks.
The Horrorlets are summoned with an array of complex diagrams and symbols, then bound to the Pattern of the summoning magician. While bound, their Horror-nature is largely suppresed; they are effectively unconscious. Most of the training of a Dondragrist goes into the mutation of the natural Pattern to produce these Horror-hooks, and into the understanding of the secret language in which they write their summoning-books.
Dondragrists are notoriously prone to Taint and corruption, and as a result are frequently mistreated.
System: A set of spell hooks is purchased as a variable power pool with the limitations:
While the spell is bound, the magician is treated as if he has one point of Taint per point of energy necessary to cast the spell. When the spell is released, one point of Taint accrues to the magician, and again each maintenance period. Developing a spellbook for this sort of use is roughly comparable to inventing the spell in the first place: the character needs a very high Thaumaturgy skill level. Start thinking about weeks of research and Thaumaturgy-15 rolls.
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