The Wield ST of a weapon is an important part of [Weapon Design], but is also important for figuing out if you can acually use that huge sword (or bow, or club, or whatever) you just picked up. When using a weapon, first determine your strength for wielding the weapon. This is equal to your [Load ST] for one-handed weapons, [Load ST] x 1.5 for 2-handed weapons gripped on one end (like a claymore), and [Load ST] x 2 for 2-handed weapons with a wide grip near the middle (like a staff or a spear). Then, compair it to the weight of the weapon. o *If this is more than 5 x the weight of the weapon, you may use the weapon to fence if it is balanced and one-handed. Remember, use of the fencing skill requires you to be at light encumberance or less.* o If this is equal to or more than 3 x the weight of the weapon, it may be used normally. o If this is between 2 and 3 x the weight of the weapon, the weapon may be a bit slow. Multiply the ready delay by 1.5 for melee weapons (this is perfectly normal for many), and bow users add +1 to SS and halve Acc. o If this is between 1.5 and 2 x the weight of the weapon, take -2 to skill. Melee weapons multiply ready delay by 2, bow users add +2 SS and have no Acc. o If this is between 1 and 1.5 x the weight of the weapon, take -4 to skill. Melee weapons multiply ready delay by 3, bows add +4 to SS have have no Acc. o If this is less than the weight of the weapon, you cannot use it. For more about SS and Acc, see [Bow]. For more about Melee Weapon Design, see [Melee Weapon]. [Melee Weapon] also contains information on what it means to be a balanced weapon, and what ready delay is.