A Weaponsmith trains to gain an iron will and a very critical eye. Weaponsmiths borrow a bit from elemental magic, and a bit from wizardry as well. Weaponsmiths help identify and create legendary weapons. Nearly every community in Barsaive values Weaponsmiths. Important Attributes: Perception and Willpower Racial Restrictions: None Karma Ritual: To perform his Karma ritual, the Weaponsmith beats a thin strip of metal in a hot fire or forge. From this he fashions the metal into a blade, arrowhead, or spear tip, but tempers the metal too soon, making it brittle. He then shatters the defective piece. The ritual ends the instant the piece breaks. The four themes of a Weaponsmith are Forging, Metal, Appraisal, and Tools. FIRST CIRCLE [Deep Pockets]/ST (was [Avoid Blow]) [Armory]/IQ (was Forge Blade) [Karma Ritual] [Self-Tailoring]/DX, Strain (was Melee Weapons) [Steel Thought]/WL [Item History]/IQ, Karma (was weapon history) SECOND CIRCLE [Durability]/HT [Merchant]/IQ or CH depending on test (was Haggle) [Read and Write Language]/IQ THIRD CIRCLE [Abate Curse]/IQ, Strain [Engineering]/IQ (was Detect Weapon) FOURTH CIRCLE [Speak Language]/IQ [Thread Weaving]/IQ ([Thread Smithing]) FIFTH CIRCLE [Appraise Other]/IQ, Karma (was Temper Self) [Weapon Empathy]/IQ, Strain (was [Warp Missile]/IQ (not WL, again), Strain) SIXTH CIRCLE [Metallurgy]/IQ, (was [Conceal Weapon]/IQ, Strain) [Spot Flaw]/IQ (was Spot Armor Flaw, now applicable to other forged/constructed things?) SEVENTH CIRCLE (was [Disarm]/DX, Strain) [Steel Resolve]/CH (was Temper Other) EIGHTH CIRCLE [Reforge]/IQ (was Improve Blade) [Metal Ward]/IQ (for [Muchkin] reasons, it would be cool if this were IQ, but it strikes me as WL), 2 Strain