This started with a very simple idea. I wanted to be able to sit in a space and meditate, and protect a three-story building from all unapproved magic. I wanted a ward that I could lay on a person or thing (including myself) that would protect them against adverse magical affects, but wouldn't interphere with, say, them being healed. I attempted to mechanic this with very high levels of the AntiMagic power with selective effect (for the first part) and an extra level of that with a slew of enhancements and limitations for the ward. Many of these enhancements were bought with the intention of only affecting the use (or even only the global use) of the Mage Static power. This has had the side effects of letting me hit a larger area than I originally intended (my fault, I miscalculated when buying the power, but that's not so bad), being able to strip the power of other mages away temporarily (at the rate of three levels of all powers per second..effectively disabling a mages magic in 2-6 seconds), and defining adverse magic as that not cast by an approved source. In addition, levels are very cheep but have vast effect...decreasing my effective range to it's original intend gives back sometihng like 2 points. Here's a scratchboard to see other ways I could have (should have, perhaps) tried to do this. Main Plan: Use enhancemens and limitations, applying them at half value where I only wish them to affect Mage Static, or Global Mage Static. Assume the "lay and leave" effect of the ward is a 30% advantage, being mostly the instant enhancement (20%) but also resembing the friendly subcontious enhancement, save doesn't work when I'm KOed (25%). 15 levels +1 ward. o Effect: Meets criteria. Area a bit larger, can strip power from other mages, "bad" magic that not cast by people on the acl (acl changed by recasting). Can strip power from mages and do damage to spirits as an area effect (also strips party mages). Never thought of that before. Eek. o Cost: 25.2 points -1.5 per level, -.15 if ward just instant, -.075 if ward subcontious, +.325 if ward both. Alternate A: Purchase the full power to same levels, enhancements affect Nullify as well. o Effect: same as above, but Nullifying an area doesn't bother the party. o cost: 40+ points, just not happening. Alternate B: buy only the Mage Static subpower, same "lay and leave" enhancement. 15 levels +1 ward. o Effect: Meets criteria. Area a bit larger, "bad" magic that not cast by people on the acl (acl changed by recasting). Retro: I couldn't have tried to nullify that wraith last run...I suppose I could have tried to banish it instead, since both failed. I think I would have one taint, rather than one karma, and the rolls would have been different. Eh. o Cost: 25.6 points -1.5 per level. -.2 if ward just instant, -.1 if ward just subcontious, +.5 if ward both. Ah. Here's an alternate that costs the exactly 1/2 point more, and amuses me...PrivateTristianGAntiMagicTake2