Skill Advantages: Double Jointed (5), Mechanically Inclined (15), Funny (5), Social Scientist (10) Physical Skills (may are affected by encumberance)--15.5 CP +.5 Slight of Hand (DX/h)--11 +1 Acrobatics (DX/h)--12 +.5 Swimming (DX/e)--13 +.5 Throwing (DX/h)--11 +.5 Knife (DX/e)--13 +.5 Guns: Spray Weapons (i.e. flamethrower) (DX/e+bonus)--16 +.5 Guns: Beam (DX/e+bonus)--15 +.5 Guns: Pistol (DX/e+bonus)--15 +1 Judo (DX/h)--12 +4 Climbing (DX/a or default to 16+3)--18/20 +2 Escape (DX/h+3)--16 +2 Stealth (DX/e)--15 +.5 Lockpicking (DX/a)--12 +.5 Massage (DX/a)--12 +.5 Hiking (HT/a)--9 (bonus from being Fit?) +.5 Carpentry (DX/e+1)--14 Remember, all CH based skills are affected by CH modifiers.--5.5 CP +.5 Bard (CH/a+3)--15 +.5 Acting (CH/a+3)--15 +.5 SF Faithful (CH/e)--13 +.5 SF High Society (CH/e)--13 +1 Fast Talk (CH/a+3)--16 +.5 Leadership (CH/a)--12 +.5 Teaching (CH/a)--12 +.5 Mimicry: Human Voice (CH/h)--11 +1 Streetwise (CH or Alterness/a)--12 Mental skills--18 CP +.5 Cooking (IQ/e)--10 +2 Creole, French, Spanish, Latin @ 10. +.5 Naturalist (IQ/h)--8 +1 Electronics/Elec Ops: Surveilance (IQ/a+3)--12 +.5 Electronics: Locks (IQ/a+3)--12 +2 Magical Theology: Catholic Voodoo (IQ/vh+3)--12 +2 Area Knowledge: Boston/Underboston/Overboston (IQ/e+3)--13 +.5 Administration (IQ/a)--9 +.5 Cult Practices (IQ/a+3)--12 +.5 History (IQ/a+3)--12 +4 Traps (IQ or Alertness/a+3)--15 (18 to spot) +.5 Survival: Woods (Alertness/a)--12 +.5 Shadowing (Altertness/a)--12 +1 Detect Lies (Alterness or Charisma/h)--12 +.5 Lip Reading (Alterness/h)--12 +.5 Lucid Dreaming (WL/e)--12 +.5 Meditation (WL/h)--10 +.5 First Aid (IQ/e)--10 Other Skills--3 CP +.5 Augury (??/h)--??-3 +.5 Body Art (?/a)--??-2 +.5 Erotic Art (CH/a)--12 (15 if being funny in bed..does Double Jointed help?) +.5 Psychology (CH or IQ?/something...+3)--no idea +1 "Psychometry or Aura Reading or Something" (Alertness? Does magery help? Huh?)