Playerquirk: magic and magic limitations are only bought at one level, or multiples of three. **Total Points: 91.25** +20 points: Full Mage -9 points: Magic Vulnerability x3 (from tatoos) This antimagic point cost is wrong...here's some attempts to rectify it, given what I've done with it and what I wanted it to do. TristianAnitMagicScratchboad. +22.5 points: AntiMagic, 15 levels, 50% cost (range 2 miles, global radius 35 yards) *geasa: speech* +3 points/lvl -75% unfocussed-15, +25% selective targetting (half, on static) +2.7 points: AntiMagic, 1 level, 90% cost (the Ward) *geasa: purity* +3 points/lvl -75% ufocussed-15 +25% selective targetting (half, on static) +15% no concentration (half, on static) *instant is +20%, subcontious is +25%, +30% is slightly better than either* +20% movable area (half, on static) +5% little obvious effect (half, on static) +4.8 points: Clairsentience: Gates, 3 levels, 40% cost (range 8 yards) *geasa: symbol* +2 points/lvl -60% unfocussed-12 +9 points: [Healing], 12 levels, 25% cost *geasa: symbol* +3 points/lvl -75% unfocussed-15 +4.5 points: AstralProjection, 6 levels, 25% cost (affects uncertain) *geasa* +3 points/lvl -75% unfocussed-15 +0.6 points: One level of AstralProjection enhanced, +20% cost +3 points/lvl -100% enhancement +40% affects others -20% touch only (on affects others) +2.4 points, +3 levels of AstralPerception (for 9 levels) at 25% cost (affects uncertain) +1 point/lvl -60% unfocussed-12 +40% affects others +30 points: SpiritPower, 12 levels, 25% cost ([Voodoo], 12 loa + "mortal ghosts", child, lesser, moderate) *geasa: purity* +10 points/lvl -75% unfocussed-15 +3.75 points: [Telepathy], 3 levels, 25% cost (range 1 yard) *geasa* +5 points/lvl -75% unfocussed-15