+22.5 points: Mage Static, 15 levels, 75% cost (range 2 miles, global radius 35 yards) *geasa: speech* +3 points/lvl -75% unfocussed-15, +50% selective targetting +3.2 points: Mage Static, 1 level, 90% cost (the Ward) *geasa: purity* +2 points/lvl -75% ufocussed-15 +50% selective targetting +30% no concentration *instant is +20%, subcontious is +25%, +30% is slightly better than either...I've been playing this one as "doesn't require concentration" which is roughtly what the text states, but i dont' have it here.* +35% movable area (40% - 5% nuisance effect: Voices (on the recipient, sometimes hears the voices of loa wispering, usually totally unrealted. Can be ignored, but people seeing you react will think you're a bit nuts (-2 reaction penalty))) +20% no obvious effect
2002/03/08 10:35 EST (via web):
Though it's available in G:Psi, the "no concentration" and "breaks line of sight" effects muck with the continuity of the Shadowrun setting. Those, much more than the rest, are what I'm worried about. --bts
2002/11/08 20:39 EST (via web):
OK...they were approved at gamestart, but things really weren't as solid back then. If I can't actually bless a person or thing to protect it, then it does resolve some continuity issues that arose from neither of us paying attention to what Tristian was doing with his magic (I'll take the blame for that), but if I can't bless myself and have it hold, there's a bunch of points I'd like to rearange. One could maintain a spell in SR, but I don't recall the mechanic effects...a +1 to difficulties to complicated mental activities or somesuch. I really need to look at G:Psi next week, to sort this mess out. --zebediah