Brightforge Nature: Architect Role: Sensible Honor, Resource Management, Remembering Consequences (cross fingers) Long-Term Goal: Earn honor for his clan, learn how to better release those drawn into Horror cults (see Crafts: Soul for debrainwashing techiniques, probably needs medicine (nonfavored) as well) Anima: A great volcano range over a sea of ice, with an anvil and forge at the top, tools set in it's sides as though on a workbench. Blazing lava flows from it slowly but steadily. Attributes: Intel 5, Perception 4, Wits 2. Dex 2, *Strength* 3, Stamina 4 Charisma 3, Manipulation 2, Appearance 2 Virtues: Temperance 3, Valor 2, Compassion 3, Conviction 1, Upandal 3 Willpower 6 Essence 3 (39/15) Compassionate Martyrdom Backgrounds (guesses): Backing 1 (Smith's Guild), Artifact 3, Resources 2, Race 3 (troll), Karma Ritual 1 Abilities: *Melee* 3 (self-made +1), Awareness 2, Athletics 1, *Resistance* 3, *Endurance* 2, *Crafts (Armory)* 3, *Crafts (Soul--reconstructive psychology, would have Castigate)* 1, *Lore* 3, *Occult* 1 (artifacts +1), Medicine 1, *Bureacracy* 3, Socialize 1, Linguistics 1 * need one more favored skill...athletics? * Charms: Creation of Perfection Object Strengthening Touch (forge blade) Ox Body Charm (Sense Metal (crafts?), Item History (lore), Steel Thought (something endurance or resistance?), Deep Pockets (athletics?), climb the Parry tree in Melee (2-3 charms), Castigate?)