Just as spellcasting disciplines can use their [Thread Weaving] tallent to cast spells, smiths can use their [Thread Weaving] tallent to imbue weapons with magical properties, similar to the creation of physical matricies except that some traits may be usable or apparent at all times, while others can be tapped by anyone who weaves a thred to the object. See the "enchanting" school from GURPS Magic. Note that energy costs for enchanting are huge. The energy can be supplied by pouring karma into the forging (one point of energy per karma, or TW rank per point, or the number on the die, or some function of the two?), using kernels of true elements (25 points of energy per kernel), or the use of appropriate materials (use of true fire may contribute more energy to the forging of a flaming weapon, as might salamander blood, pheonix feathers, forging over a volcano, etc.) Although I suppose one could enchant a cheap weapon, usually one would only want to pour a noticable amount of power into very fine weapons. I would suspect enchanting and forging would be part of the same process, and thus one could only enchant things one could forge. *this is not yet well fleshed out, as no one is in a state to use it yet. Other things to consider: perhaps the "size" of the effective spell cast cannot be greater than the smith's Threadweaving rank, or some similar limitation. He might have to work with spellcasters of various disciplines to create devices that overlap with their abilities. Also, multiple powers might be able to be forged into a single artifact (again, limited by threadweaving rank?) before the artifact is sealed with a single name. Lots of things could be done, other tallents may be necessary. I need to read the enchanting mechanics.*
2002/04/04 18:08 EST (via web):
Absolutely, this is great. Karma is pretty common compared to True Elements, so I'd make it relatively weak... maybe a point of energy per point of Karma, given a full Adept can pour in 4 points/day or more. I'd been thinking TW Rank points per day, or 25 points from a kernel of a True Element, or 100 points from a particularly appropriate True Element. Concept: EnchantersRunes -zebediah