T'Karish Jaanz T'skrang Seeker ST 10 0 HT 12 10 ;; (+1, 3rd circle-> 10 points, stat 12) DX 12 20 IQ 14 30 ;; (+1, 2nd circle -> 15 points, stat 14) CH 13 30 WL 11 10 (last updated Aug. 16) CP:5 XP:0 LP:2 Karma: 1,1,1,1,1,1,1,2,2,3,3,3,3,3,5,5,5,5,5,5 Advantages: Luck (15) Eidetic Memory I (10) Alertness (5) First-circle Adept (5) % higher circle advantages 2nd circle Adept (5) 3rd Circle Adept (5) Weaponmaster: Daredevil (35) (requires an extra 5 points if daredevil is taken) Combat Reflexes (15) Luck level 2 (15) Racial package: 20 points- t'skrang karma Amphibious-- 10 points Tail (extra limb, ST+3) 13 points, prehensile Scales, 4 (Hardened DR 1) Disads: Curious (-10) Single-Minded (-5) Sense of Duty: expedition members (anyone voluntarily helping me or who has been accidentally caught up in my adventures) (-10) Code of Honor (?): Knowledge and powerful items must be kept out of the wrong hands and in the right hands. The right hands aren't always mine-- sometimes that's "the whole world", sometimes that's "the bottom of the nearest ocean". (-5) Quirks: "It'll all work out, don't sweat the details" "if you can do it, do it with style" (8 ranks * 4 initially -> 32) Talents: Item History 4 Karma Ritual 4 History! 3 Read/Write Language 4 Multipurpose Weaponry 1 Steel Thought 3 Durability 5 Cultural comprehension 1 Astral Sight 3 Haggle 0 Tap rumormill 2 Skills: (74) Combat: AcrobaticsPHDX+18 ShieldPEDX+12 BrawlingPE DX+2 4 Two-weapon attack PH maneuver 2 (2 points penalty negation, brawling) WhipPADX+4 16 Hit Location PH 1 1 Social: Detect LiesMHIQ4 % Know when your information's good DiplomacyMHIQ4 % In a closed caer, theft has problems. Fast-TalkMAIQ+28 % And is sometimes the best route through Savoir-fair (caer) ME IQ-1 .5 Teaching MA IQ-2 .5 Language: DwarvenIQ T'skrangIQ ?? Artistic: Sketching MAIQ2 % If you can't take it, draw it and look it up Calligraphy PA DX2 % Karma Ritual Shady: ClimbingPADX-11 % All T'skrang kids in the caer learn to climb StealthPADX2 % Silent walk is all well and good, but... TrapsMAIQ2 % They teach you about these so you don't get killed Scrounging ME ??? IQ-1 .5 Other: ResearchMAIQ2 % look up what you don't know HistoryMHIQ+212 AnthropologyMHIQ4 Knowledge: Magical ItemsMAIQ 2 Art History MA IQ-1 1 Weaponry and Metalwork MAIQ1 HorrorsMAIQ-11 Paper, pen, and ink-making ????.5 Carpentry MA IQ-2 .5 Knowledge: Clan Brightforge Academic Smithy Culture? Knowledge: West Hills Tribe Culture Languages Read: Elven Human (Hill) Troll Myrkridia Posessions: Whip Pain Whips (2) Ferndask Shield % Brass Knuckles % tail club Old Tomes (talk to GM about what) assortment of pens, inks, and paper/parchment at least two water-resistant bags (if i fall and the ink breaks, i have a little time at least to remove the bag-with-ink before it leaks onto the books) Rope kit-for-dealing-with-traps backpack Sanity: Unnatural: Hardened 4(?) failed 1