Strength has a different [strength damage table] for thrust and swing damage. Fatigue (FT) How hard you can work before you pass out. Defaults to HT, increasable with the Extra Fatigue advantage. Hit Points (HP) How much damage you can take before you pass out or die. Defaults to ST. Yes, strength. Increasable with Extra Hit Points advantage. You pass out when you loss all that many hit points, and potentially die when you lose that many more (more or less). See the [Durability Rules] for more information on passing out and dying. Move The greatest integer less than ((DX+HT/4) X [Encumbrance] Modifier), counting your body and whatever you're carrying. It's how fast you move in yards per second. You can probably run a bit faster. If you have the Sprint Talent, it adds to this before [Encumbrance] modifiers. If you have the Running Skill, it replaces DX in the Speed calculation for purposes of calculating Move. That is, Move becomes floor((HT+Running)/4 X Enc Mod). Dodge How good you are at getting out of the way of things. Defaults to DX-4, but can be improved with either a very rare skill or with the Avoid Blow talent. Dodge is only one kind of ActiveDefense.