I'm not quite sure what the prerequisites or the tree looks like. Suggestions are very welcome. "Grapple" is shorthand for "a hold or clinch" Martal Arts Weapons are nets and lassos. **Dancing Spider Step** (Instant, Supplemental, 1 mote) The adept scurries like a dancing spider, doubling the distance of any movement action (comat movement, jumps, sprinting, etc.) **Eyes of the Spider/Sharing the Web** (Scene, Simple (or Turn, Relexive?), 3 motes) The Adept feels the flow of essene around him like a web, reaching out in all directions. He gains 360 degree vision, and may add his Essence in dice to all Percepton and Awareness checks. For an additional 3 motes per person, he may "share the web" with another, granting them the same bonus. **Spider's Laughter** (Reflexive, Instant, 3 motes) The spider walks it's web and is never caught--those who follow the spider's way may slip through restraints with similar ease. This charm frees the adept from any retraints, whether items, artifacts, natural phenomina, or grappling opponents. Note that this does not allow the adept to act freely where he otherwise would not be--using this charm when trapped in a flow of tar would allow the adept to step up, unstuck, to the surface, but would not allow him to slog through tar without penalty. **Obsidian Spider Hearts** (Scene, Simple, 5 mote + 1 wp) Additional hearts spring into being along the adept's spine, pumping stabilizers and restoratives through his system. For the duration of the scene, he gains a number of additional health levels equal to his Essence at his current wound penalty. (phrased differently, the adept may ignore up to Essence wounds this scene). Cannot be used multiple times in a scene(!!!), and the hearts may be detercable with superior hearing or thermal vision. **Hands of the Webspinner** (Turn, Suplemental, 2 motes) The adept may climb the sheerest sufces, for his hands and feet exude a sticky silk that allows him to cling to any stable inanimate object. By gyrating his hands and feet, he may even generate a silk rope up to Stamina+MA yards in length per turn, allowing others to follow or him to lower himself like a descending spider. The web may be disolved at a touch by the adept. If not diolved in such a way, they will last until the next sunchange, at which point they will dissolve into the ambient essence flows. Enterprising adepts may find other uses for the webbing--with an appropriate Crafts+Dex roll, a web may be made, anchored to nearby materials. The bonds formed by the silk require a strength+athletics pool equal to the adept's willpower to break. **Spider-in-the-Web Form** (Scene, Simple, 5 motes (it's a martial arts form)) The adept adopts the adpect of a spider dancing in it's web, and appears, when viewed out of the corner of the eye, to have additional arms and eyes. He gains an additional action each turn at half his initiative, and adds his essence in successes to all grappling rolls. (Too powerful? Reduce extra action penalties by MA/gain Essence dice on all grappling rolls?) **Spider's Parlor** (Turn, Supplemental, 1 mote per) The adept gains the capacity to grapple a number of additional people equal to his Manipulation, at the cost of 1 mote per extra target. **Silken Bonds** (Instant, Supplemental, see below (usually target's Essence)) May only be used on individuals you are grappling, no more than your Essence in motes may be spent in a turn. While Hands of the Webspinner allows the adepts to make silk strands that stick to nonliving things, Silken Bonds allows one to bind living creatures. This is done as a grappling dice action (MA+Strength or Dex v. a relfexive MA/Brawl+Strength/Dexroll on the part of the target). If resisted nothing happens. Otherwise, the target is cocconed in spider-silk that requires a strength+athletics pool equal to the spinning adet's Willpower to break free. It loses 2 strength each sunchange until it disolves. Subjects may be left simply cocooned, or cocooned and bound to a nearby wall, ceiling, etc. if deemed appropriate. Aternately, for a point of Willpower, these strends may be woven into a web-trap. The adept may spend a number of motes of essence equal to his Essence x Successes on a Dex+Crafts roll. It will stick up to that many targets who attempt to engage in in close actions, and can be broken as the cocoons above. (some rulings on what it takes to cut someone out of a cocoon--should be trivial given some time and a sharp object, difficult to do without damaging the one bound in combat time) You may grapple someone you have bound trivially. They cannot resist unless they can somehow break free. **Essence Feeding Technique** (Instant, Suplemental, 1 wp +5 motes/target) May only be used on someone you are grappling. Roll Manipulation+MA. Each success "disolves" your Essence in motes from the target. You gain 1/2 the motes your target loses. (remeber how spiders eat?) **River-Spider's Dinner** (Instant, Suplemental, 1 wp +5 motes) Mat only be used on someone you are grappling. Roll Essence. Your target loses that many points of temporary willpower, which you gain. (fish is brain food) **Spider's Children** (Special, Reflexive, 12 motes + 1 wp + 1 aggrivated health level) The adept shatters into Essence x Willpower x Health Levels spider, which scatter (they are small and light, and can balloon with silken parachutes like baby spiders do) If even a few spiders escape, the adept will be able to reasemble himself some times later (to be determined) The Tree I'm not quite sure how these fit together as a tree, but this is my guess: Dancing Spider Step is the base of the tree Eyes of the Spider/Sharing the Web requires DSS Spider's Parlor and Spider's Laughter both require EotS/StW Spider-in-the-Web Form requires SP and SL Hands of the Webspinner, Essence Feeding Attitude, and Obsidian Spider Hearts require SitWForm Silken Bonds requires HotW River-Spider's Dinner requires SB and EFA Spider's Children is the Keystone charm, requiring RSD and OSH
Comments Welcome--jesse cox You Have no defenses. Parry-type defense charms may make sense for this tree... Given no defences at all, the form might be ok as it is. Hands of the spider: I'd decouple the spins webs and climbs walls bits. If you just make it make clibing ropes that attach to all non-Magic materials and last essance or martial arts turns, that would be ok. (and possibly can pick if they are sticky or not to others to prevent or permit being followed). How about an actual webspining ability: wall of silken might or somesuch? Also, the lunar dbt multi-arm thing has the game effect of reducing split penalties, and that is a schtick that is not in a martial art, but would fit well. -jss Eyes of the Spider/Sharing the Web should be limited to awareness checks vs. stealth and surprise. sharing the web is kinda odd for a martial arts thing, it feels like a db charm. -jss