This is what Lieke ended up as after a really unpleasant experiment by the Mad Wizard in the Tower. Hey, it's better than having iron worked into your bones.
Background: Nature: Critic Anima: Wolf howling at the moon, with increasingly louder howl Attributes: Strength 5 Dexterity 5 Stamina 5 Charisma 3 Manipulation 3 Appearance 2 Perception 3 Intelligence 2 Wits 5 Valor 4 Conviction 3 Temperance 3 Compassion 2 Virtue Flaw: Rage of the Pack Mother Willpower 7 Essence 3 Abilities: Athletics (favored) 4 Brawl (favored) 5 Endurance (favored) 4 Resistance (favored) 4 Craft 1 Linguistics 2 Presence 3 Ride 3 Socialize 1 Stealth 1 Survival 3 Backgrounds: Artifacts 3 (Reinforced Buff Jacket + Hearthstone amulet) Mentor 0 (outcast) Manse 4 (Gem of Adamant Skin) Familiar 3 (Mono the Wolf) Health Levels: -0: O -1: OOOO -2: OOOO -2: OOOO -4: O Incap: O Charms: Ox-Body (-1/-2/-2) Ox-Body (-1/-2/-2) Ferocious Jab Brawl (CR Page 157) 1 Mote Instant Supplemental On a successful attack, PC may count extra successes twice for purposes of determining damage. May decide to spend Essence after rolling attack. Fist of Iron Technique Brawl (CR Page 157) 1 Mote Instant Supplemental PC imbues fists with Essence. Until next action, strikes do Lethal damage and can parry Lethal damage with fists, but not spells or arrows without Stunt. Dragon Coil Technique Brawl (CR Page 158) 3 Motes per turn Varies Simple PC performs Clinch maneuver doing Strength + Essence + 2 lethal damage, while target only does Strength + 2 Bashing. If target tries to escape, PC adds Essence in auto successes to roll to resist escape. PC cannot use simple or supplemental Charms while using this. Durability of Oak Meditation Resistance (CR Page 176) 1 Mote per 2 dice rolled One scene Simple PC roll up to Stamina + Resistance in dice, paying 1 mote per 2 dice rolled. For each success, PC adds 1 to Bashing soak. Charm may be used again in later turns, but PC cannot gain more Bashing soak than Stamina + Resistance. Spirit Strengthens the Skin Resistance (CR Page 176) 2 Motes per Point One scene Simple PC may add up to her score in Resistance ability to Bashing soak over and above Durability of Oak Meditation, for 2 motes per point. May be used more than once per scene, but cannot gain more than her Resistance ability. Unfailing Tortoise Technique Resistance (CR Page 177) 1 Mote Instant Reflexive PC can resist even unanticipated attacks, so may spend 1 mote to add Resistance score to Bashing soak for that single attack. Must be invoked before soak is subtracted from damage. Friendship With Animals Approach Survival (CR Page 179) 3 Motes One scene Simple PC can deal well with any animal, but must be within one yard of the target per point of Essence. Herbivores will become docile, and predators will not challenge the PC. Does not work on trained, sentient, or insane animals. Increasing Strength Exercise Athletics (CR Page 195) 3 Motes per Dot One Scene Simple For every 3 motes the PC spends, her Strength increases by 1, though the PC cannot gain more Strength than her Essence. This increase effects damage done by the PC as if it were normal Strength. Essence-Gathering Temper Endurance (CR Page 171) 1 Mote Instant Reflexive PC may activate this whenever hit in combat. For every point of damage taken before soak is applied, player may roll one die, each success meaning a mote of regained Essence. APC cannot gain more Essence than his Stamina score on any given attack. Willpower-Enhancing Spirit Endurance (CR Page 171) 3 Motes Instant Reflexive PC may activate this whenever hit in combat. For every point of damage taken after soak is applied, player may roll one die, each success meaning a point of temporary Willpower is regained. A PC cannot gain more Willpower than his permanent value. Battle Fury Focus Endurance (CR Page 171) 5 Motes One Scene Simple For duration of scene, PC has +1 to all die pools related to combat and -1 to all wound penalties. PC must be engaged in combat or attempting to be engaged. She can attack at range and differentiate between friend and foe, but to retreat or do anything else other than combat, must make Willpower roll --- failure means PC continues to attack, success means Charm ends. Bloodthirsty Sword-Dancer Spirit Endurance (CR Page 172) 10 Motes, 1 Willpower One Scene Simple While Charm is in effect, PC gets +3 bonus to all combat pools and suffers no wound penalties. PC can only attack foes until they are dead, must move to next one through most direct route, cannot use ranged weapons, or she may remain where she is and let her enemies come to her. Will not attack friends unless they try to stop her, lasts until PC cannot find enemy to kill. Difficulty for Willpower roll to end trance is 3, or 1 if loved one is the one attempting. Combo: Raging Wolf Lunge Unfailing Tortoise Technique, Fists of Iron Technique, Ferocious Jab, Essence-Gathering Temper