This is what Lieke ended up as after a really unpleasant experiment by the Mad Wizard in the Tower. Hey, it's better than having iron worked into your bones.
Background:

Nature: Critic

Anima: Wolf howling at the moon, with increasingly louder howl

Attributes:
Strength	5	Dexterity	5	Stamina	5
Charisma	3	Manipulation	3	Appearance	2
Perception	3	Intelligence	2	Wits	5

Valor 4	Conviction 3	Temperance 3	Compassion 2

Virtue Flaw: Rage of the Pack Mother

Willpower 7
Essence 3

Abilities:
Athletics (favored)	4
Brawl (favored)	5
Endurance (favored)	4
Resistance (favored)	4
Craft	1
Linguistics	2
Presence	3
Ride	3
Socialize	1
Stealth	1
Survival	3

Backgrounds:
Artifacts 3 (Reinforced Buff Jacket + Hearthstone amulet)
Mentor 0 (outcast)
Manse 4 (Gem of Adamant Skin)
Familiar 3 (Mono the Wolf)

Health Levels:

-0:    O
-1:    OOOO
-2:    OOOO
-2:    OOOO
-4:    O
Incap: O

Charms:

Ox-Body (-1/-2/-2)
Ox-Body (-1/-2/-2)

Ferocious Jab
Brawl (CR Page 157)	1 Mote	Instant	Supplemental
	On a successful attack, PC may count extra successes twice for
	purposes of determining damage. May decide to spend Essence
	after rolling attack.

Fist of Iron Technique
Brawl (CR Page 157)	1 Mote	Instant	Supplemental
	PC imbues fists with Essence. Until next action, strikes do
	Lethal damage and can parry Lethal damage with fists, but not
	spells or arrows without Stunt.

Dragon Coil Technique
Brawl (CR Page 158)	3 Motes per turn	Varies	Simple
	PC performs Clinch maneuver doing Strength + Essence + 2
	lethal damage, while target only does Strength + 2 Bashing. If
	target tries to escape, PC adds Essence in auto successes to
	roll to resist escape. PC cannot use simple or supplemental
	Charms while using this.

Durability of Oak Meditation
Resistance (CR Page 176)	1 Mote per 2 dice rolled	One scene	Simple
	PC roll up to Stamina + Resistance in dice, paying 1 mote per
	2 dice rolled. For each success, PC adds 1 to Bashing
	soak. Charm may be used again in later turns, but PC cannot
	gain more Bashing soak than Stamina + Resistance.

Spirit Strengthens the Skin
Resistance (CR Page 176)	2 Motes per Point	One scene	Simple
	PC may add up to her score in Resistance ability to Bashing
	soak over and above Durability of Oak Meditation, for 2 motes
	per point. May be used more than once per scene, but cannot
	gain more than her Resistance ability.

Unfailing Tortoise Technique
Resistance (CR Page 177)	1 Mote	Instant	Reflexive
	PC can resist even unanticipated attacks, so may spend 1 mote
	to add Resistance score to Bashing soak for that single
	attack. Must be invoked before soak is subtracted from damage.

Friendship With Animals Approach
Survival (CR Page 179)	3 Motes	One scene	Simple
	PC can deal well with any animal, but must be within one yard
	of the target per point of Essence. Herbivores will become
	docile, and predators will not challenge the PC. Does not work
	on trained, sentient, or insane animals.

Increasing Strength Exercise
Athletics (CR Page 195)	3 Motes per Dot	One Scene	Simple
	For every 3 motes the PC spends, her Strength increases by 1,
	though the PC cannot gain more Strength than her Essence. This
	increase effects damage done by the PC as if it were normal
	Strength.

Essence-Gathering Temper
Endurance (CR Page 171)	1 Mote	Instant	Reflexive
	PC may activate this whenever hit in combat. For every point
	of damage taken before soak is applied, player may roll one
	die, each success meaning a mote of regained Essence. APC
	cannot gain more Essence than his Stamina score on any given
	attack.

Willpower-Enhancing Spirit
Endurance (CR Page 171)	3 Motes	Instant	Reflexive
	PC may activate this whenever hit in combat. For every point
	of damage taken after soak is applied, player may roll one
	die, each success meaning a point of temporary Willpower is
	regained. A PC cannot gain more Willpower than his permanent
	value.

Battle Fury Focus
Endurance (CR Page 171)	5 Motes	One Scene	Simple
	For duration of scene, PC has +1 to all die pools related to
	combat and -1 to all wound penalties. PC must be
	engaged in combat or attempting to be engaged. She can attack
	at range and differentiate between friend and foe, but to
	retreat or do anything else other than combat, must make
	Willpower roll --- failure means PC continues to attack,
	success means Charm ends.

Bloodthirsty Sword-Dancer Spirit
Endurance (CR Page 172)	10 Motes, 1 Willpower	One Scene	Simple
	While Charm is in effect, PC gets +3 bonus to all combat pools
	and suffers no wound penalties. PC can only attack foes until
	they are dead, must move to next one through most direct
	route, cannot use ranged weapons, or she may remain where she
	is and let her enemies come to her. Will not attack friends
	unless they try to stop her, lasts until PC cannot find enemy
	to kill. Difficulty for Willpower roll to end trance is 3, or
	1 if loved one is the one attempting.

Combo:
Raging Wolf Lunge
  Unfailing Tortoise Technique, Fists of Iron Technique, Ferocious
  Jab, Essence-Gathering Temper