This is a place to put mechanics that are far, far too beta to think of exposing non-mechanics-hax0rs (yes, I did just spell it that way) to. Most things here will never see the light of day. Think of it as "shadowdawn-hacking" over the web, and a place to actually write out those neat ideas that have been rattling in your skull for a while, and you'd like someone else to get a look at. This page set up by zebediah, that nut.
HeroismMechanic, or "that which does not totally freak me makes me stronger." Interacts closely with the [Madness] mechanic, and the net result should be an improved version of such. DamageTrack, a system for combining Fatigue and Damage, and some comments about [Strain] in such a system. 'warning, not even pretending to be a real mechanic, as cool as I think that would be.' CombatDamage, an attempt to make basic weapon and character statistics turn into the game effects of the weapon. SpellParameters, and effort to create a magic metasystem. Ideally, it would handle the _effects_ of disciplined SpellCasting, IntuitiveMagery, and [Talents] and other innate wierdshit powers. How they're actually cast is something else entirely, and not addressed by this. 'attempting to be a real mechanic, maybe, someday.' Please comment if you can think of a spell/tallent/innate power that cannot be described by this system. FastCombat--ideas on speedy combat mechanics can go here. There's likely to be a number of them, so reserve the main page for desired effects of the mechanic and put everything else on separate pages hanging off of this. CombatDeck--an idea for a fairly small deck with wich to simulate 1d, 2d and 3d rolls, with the idea of speeding up rolls in combat. 'not a mechanic, but a gaming utility. Not yet playtested' [Essence and Cyber]--a bunch of rattling off about things, several layers deep. Will be unravelled at some point, perhaps. 'rants and speculation. Not a real mechanic in any way, shape, or form.' RacialPackages--Discussion of how linear scale and attribute schtuff interacts, as well as a closer look at racial packages. SpellCasting, an examination of disciplined magery. IntuitiveMagery, a look at, well, IntuitiveMagery, that which is practiced in the [Boston] half. Note that the current mechanic in December 2002 is at IntuitiveMagic. MetaPhysics...and attempt to compile, in one location, just what all that metaphysical stuff actually *does*. WLandConsciousness. It seems odd (to me at least) that a person with no fatigue just falls down, while one with no HP is rolling to stay up, and that WL has nothing to do with maintaining consciousness unless you're being hit with a stun or sleep spell. This is one option for changing that. SkillClairification. There are some skills where it's unclear just what they actually do. If this is intentional, having it noted as such would be nice. This is a place to list skills you have that you think fo *this*, but you aren't sure, and the text in whatever GURPS book you've looked in doesn't really help. A sister-page for AdvantageClairification might also be good. Then the fully clairified stuff can be listed concisely somewhere.
Yes, some of the things here are redundant. Some of it is obviously (or not so obviously) on crack. Some would cause the people playing to lynch the writer(s) if it showed up as *yet another* mechanics change, or a very fundamental mechanics change. And much disagrees with mechanics as they are listed, as they are played, or both. Mechanics that are a flagrant odds with reality should be maked with a 'warning...not even pretending to be a real mechanic', and mechanics that are confirmed and real should be removed from this page and put somewhere more public. In my ideal little world, the mechanics that aren't sound would go here for critique and messing around with first, and then get moved to an appropriate location once they have been deemed actually reasonable, then taken back here if some fundamental problem shows up until such time as that problem is resolved. I'm not holding my breath, though, as even if people agree with the fundamental philosophy, implimentation is a bit tricky.--zebediah SpellcastingManeuvers, an alternative to the "magery pool" mechanic. ActionsNotManeuvers, a (I hope) simplified version of the "pick a maneuver" system. ExaltedConversionHacking ExaltedMartialArtsHacking ... --jss, 2003/11/13 22:27 EST
ExaltedMedicalCharmHacking ... --2003/11/24 01:54 EST
ExaltedResistanceCharmHacking --zebediah ... --2003/11/24 02:01 EST
ExaltedSpiritCharmHacking--zebediah