RitualPsychicMagic uses Gurps Psionics with the unfocused psionics systems from http://www.sjgames.com/pyramid/sample.cgi?1455 . Other changes include: * The Teleportation power is not available. * Electrokineses costs double (base 10/lev) and does not include Cyberpsi. * A new "Spirit" power is available. It has a base cost of 10/lvl, which means you pay 2.5/lvl for the "rituals badly needed" version. Its skills are Summoning (used with Astral power), Controlling (used with Telepathy power), and Banishing (used with Anti-Psi power). Some additional psi powers have been taken from http://www.google.com/search?q=cache:members.aol.com/JefWilson/rpg/jeff_psi.htm . The [Extra Effort] rules are in effect. Can the effects of Astral Perception and Astral Projection please be clarified A more complete look at the SpiritPower.