On an average recovery test, an Adept character heals as follows:
Recovery Roll Average HP Healed
3 0.0080
4 0.0320
5 0.0880
6 0.2000
7 0.4000
8 0.7040
9 1.1360
10 1.7040
11 2.4000
12 3.2000
13 4.0880
14 5.0320
15 6.0080
16 7.0000
17 8.0000
18 9.0000
19 10.0000
20 11.0000
21 12.0000
22 13.0000
23 14.0000
Where "Recovery Roll" is usually your HT, but has +6 if you've taken a Booster Potion. Given this, I think an Extra Recovery Test should be about a 5 point advantage, available for double cost after character creation, available for normal cost when going up in circle if it's appropriate to that instance of the Discipline. Oh, and the "Rapid Healing" advantage which gives a +5 to Recovery Tests but costs only 5 points is going to have to get more expensive --- if it's allowed at all. Anybody who has it should give themselves "Extra Recovery Test" instead. --bts