Character sheet for Alpha Stats: St: Per drone Dx: 10, modified per drone Ht: No IQ: 12 Yep, pretty smart, thinks fast, has database of all sorts of bits of trivia, generally clever WL: 9 Reasonably willful to have achieved sentience, not quite as much as a human. Tends to be easily swayed. CH: 9 Doesn't 100% get how to interact with people, though tries to make up for it via knowledge of psychology and such. Advantages 15: Lightning calculator, math ability - Dude, it's a computer 0: Zeroed - Not a person, so fails miserably to exist in the eyes of The System. 30: Neural Environmental Interface (sorta) -- I don't need no stinkin deck, I _am_ a deck. Percieves the cyberworld as if it were the real world, because well, it sorta is. 25: Extra Life: I've got backup tapes. Duh. Finding a new body will be an adventure, though... 45: Enhanced time sense -- I think fast. No, really really really fast... 21: Mindshare -- Sentience is spread throughout a collection of drones that I see almost as extensions of myself. Drones are capable of routine tasks when out of communications, I've got a ~100 mile range if I don't mind potential FCC flack, and operate as a hive mind (net +35%). On the downside, it's usually a radio communication, which is detectable and blockable (-40%). 20: Eidedic Memory 2 -- Yay memory. I've got a lot of it. And can offload it to hard drive if needed... Disads -10 Seekrit: Not a person. Duh. -10 Delusion: Programmable sense of duty -15 Delusion: Yep, I'm me. Skills Note: All of these are inherited from skill programs or expert system programs that I had already... Computer 8 x+5 16 Deck Operations (+3 for math ability) 8 x+2 13 Hacking 1 x 12 Area Knowledge: Cyberspace 3 x-2 10 AI 8 x+6 17 Computer Programming (+3 for math ability) 1 x 11 Cryptography Drone 1 x-1 9 Gunner: gyroc 1 x-1 9 ":laser 1 x-1 9 ":sonic 1 x-1 9 ":grenade launch 1 x-1 9 Drive: auto 1 x-1 9 ":small legged 1 x-1 9 ":helo 1 x-1 9 EO:sensors 1 x-1 9 ":security Running a Company 1 x-1 11 Accounting 1 x-1 11 Administration 1 x 11 English 1 x 11 German 1 x-2 9 Sperethial 1 x-1 10 Hungarian .5x-1 9 Law:Boston Running a Team .5x-1 10 Survival:Urban 2 x 12 Tactics 1 x-2 10 Psych 2 x 12 Strategy Misc 1 x+1 12 Camo 2 x+1 13 First Aid 1 x-1 10 Forensics 2 x-1 11 Physician .5x-2 10 Architecture 1 x-1 11 Wargames .5x-2 10 Chess (Every AI needs to be able to play chess. Duh.) 1 x-1 10 Occultism Other Stuff N: none Q: none Speed: 6 (DX is 10ish, no points in HT should leave it as 10ish for this purpose, I think) Initiative: Infinity+6 (Enh time sense+(DX+HT)/4+Combat Ref) Move: not really HP: 8/10 on the normal body FP: no Hard DR: 120 on the normal body. Armored like a tank, baby :) Tuffness: probably not Mystic Tuffness: 1, I think. Possibly more on the grounds of mages not interacting well with tech, but I'll leave that judgement to the GM when someone decides to fireball me. Encumberance: Per drone. The brain has ST up the wazoo, though, but isn't really configured to carry things. Unspent points: nope Sanity: 3 Failed isolation 1 Failed self 1 Failed helplessness -- I'm born lying on my back cut off from the world, with my 'limbs' paralyzed, slowly losing it. I'll lose it a lot faster once the party gets here though. 6 Hardened unnatural -- I've got an occultism database, and some videos of the party's adventures. It'll take quite a bit to hit my threshold of "strange" 2 Hardened violence -- Again, I've seen the party in action, at least in tape form. OTOH, I have never actually seen/committed violence myself Charsheet for Alpha Prime Stats St 6 HT 12 DX 10 IQ 13 WL 10 (started 9, raised going to first circle) CH 8 Advantages Math Ability Zeroed Hard to Kill 2 Status +3 Multimillionaire 3 Combat reflexes 5-point Contact:Hals Hack Shack, supplier of moderately sketchy hardware and software 100-point You can't see me schtick Quirks Compulsive spending on computer/drone toys Disads Obsession (with finding parents. Damn you and your time travel plots. I'm going to understand netherworld time travel one of these days...) Cyber-rejection Inconvenient size Seekrit (assorted people would really want to be astrally dissecting me if they knew about permanent spells, who I was, etc) Low Empathy Cowardice Ansomnia/Bad Eyesight/Hard of Hearing/Nightblind (I'm inside a reality distortion field. It's hard to see out, even with computer toys.) Magic Under the old system, I had 8 levels of skill-enhancing cyberpsi, 12 levels of non-skill-enhancing cyberpsi, with the -5 to skill unfocused limitation, plus 28 points in the cyberpsi skill. I need to sit down with the magic book and the GM and figure out how this translates to the new and improved system... Skills Leet Haxxor 12 x+1 14 deck ops 12 x+4 17 hacking 2 x+1 14 area knowledge:cyberspace 8 x+4 17 AI 4 x+3 16 programming 2 x+2 15 crypto 2 x-4 9 psych: artificial beings Rigger of Dooooom .5 x-2 8 gunner:gyroc .5 x-2 8 gunner:laser .5 x-2 8 gunner:sonic .5 x-2 8 gunner:grenade launch .5 x-2 8 drive:auto .5 x-2 8 drive:sm legged 1 x-1 9 pilot: sm helo .5 x-3 10 elec op: security 8 x+2 15 elec op: sensors (note effective skill and therefore perception rolls usually at -3 or worse) Tech Dood .5 x-1 12 Electronics:computers .5 x-2 11 Mechanic:auto .5 x-2 11 Mechanic:robotics .5 x-2 11 Armory:body armor .5 x 13 Mathematics 4 x-2 11 Research Administrator .5 x-3 10 Accounting .5 x-2 11 Administration Science! .5 x-4 Biochem .5 x-3 Chem Language Native German 1 x-1 12 Hungarian 1 x-1 12 English .5 x-3 10 Sperethial Other .5 x-1 12 Camo .5 x-1 12 First Aid .5 x-3 10 Forensics 1 x+2 12 Guns:sonic .5 x+1 Guns:needler 1 x-4/7 IQ9/CH1 Leadership 0.5 x-5 8 Merchant 0.5 x-2 11 Physician 0.5 x+1 14 Survival:urban 4 x+1 14 Tactics 2 x-4 9 Psych 1 x-4 4 Diplomacy More abilities Questor: .5 x-2 6 Vestrial Talents: Karma Ritual 4 Thaumatology/RW Magic 1 Threadweaving 1 Matrix 1 Matrix 1 Spellcasting 1 RW Language 1 Spells: .5 Phantom Flame .5 Unseen Voices .5 Assuring Touch .5 Displace Image .5 Mirage/Simple Illusion .5 Light ? Machine Control ? Machine Speech Misc: Q: 3 Vestrial N: 3(Netherworld travel, Summoned by Vestrial, Oathbound to TT) Permataint: 0.3 Owie. Must have more karma! Temp Taint:0 Speed:6.5 Mv:5 Encumberance: 12/24/36/72/120 Max HP: 3 Max FP:12 45-point ally (see above) Karma: 1 | 2 3 || 4 | 5 ||| 6 |