Published charms: Magical Material sub-tree Orchalcum Starmetal -- material may not exist, but charm is ok Moonsilver -- material may not exist, but charm is ok Jade/True element Four magical material form Magic ability sub-tree Astrology interuption method -- Astrology does not exist as far as pcs know Sequential Charm Disruption Charm Redirection Technique - may not fit metaphysics well Spell Chattering Palm - may not fit metaphysics well Soul-Fire Shaper Form Mighty beings of creation sub-tree God ways -does not fit metaphysics well Foo Exalt Ways -does not fit metaphysics well Games of Divinity Form -does not fit metaphysics well Geography of creation charms Demesne Emulation Practice Demesne and Manse Form Prismatic Array of Creation So the Beings of creation and the Magical abilities sub-trees need to go, and from brian's mail, shiting a charm to the places sub-tree for netherworlds might work. Beings of creation: Animals, NameGivers, Dragons, Passions. Magic abilities: Spirit magic, thread/Spell Magic, name/adept magic. That shifts one charm over and preserves the count. ... --2004/02/26 22:09 EST
will add more soon -jss