Published charms:
Magical Material sub-tree
Orchalcum
Starmetal -- material may not exist, but charm is ok
Moonsilver -- material may not exist, but charm is ok
Jade/True element
Four magical material form
Magic ability sub-tree
Astrology interuption method -- Astrology does not exist as far as pcs know
Sequential Charm Disruption
Charm Redirection Technique - may not fit metaphysics well
Spell Chattering Palm - may not fit metaphysics well
Soul-Fire Shaper Form
Mighty beings of creation sub-tree
God ways -does not fit metaphysics well
Foo Exalt Ways -does not fit metaphysics well
Games of Divinity Form -does not fit metaphysics well
Geography of creation charms
Demesne Emulation Practice
Demesne and Manse Form
Prismatic Array of Creation
So the Beings of creation and the Magical abilities sub-trees need to go, and from brian's mail, shiting a charm to the places sub-tree for netherworlds might work.
Beings of creation: Animals, NameGivers, Dragons, Passions. Magic abilities: Spirit magic, thread/Spell Magic, name/adept magic. That shifts one charm over and preserves the count.
... --2004/02/26 22:09 EST
will add more soon
-jss