Kenisha LaFrey Attributes
3: Strength 1, Stamina 2, Dexterity 5
1: Charisma 4, Manipulation 4, Appearance 3
2: Wits 4, Intelligence 3, Perception 4
Abilities Stealth 4, Larceny 5, Thrown 3, Athletics 3, Dodge 5, Awareness 4, Presence 3, Medicine 2, Socialize 2, Survival 2, Linguistics 1, Lore 1, Languages: Speak Windling, Dwarven, Orkish. Read/Write Windling, Dwarven, Orkish Personal: 15 Peripheral: 39 -5 (ring) -8 (infinate jade chakram)= 26 Virtues Valor 2, Compassion 3, Conviction 3, Temperence 2, Vestrial 2 Heart of Tears, Character witnesses innocents suffering and is unable to ameliorate their pain - can only weep, flees if attacked, days equal to compassion Thrillseeker, gain willpower every time you put yourself in a life-threatening situation Essence 3, WP: 6 Charms:
NameReferenceCostDurationTypeAbilityEssPrereqs
Description
Reed in the WindDodge (CR Page 197)1 Mote per 2 diceInstantReflexiveDodge 21None
For each mote spent, the PC adds two dice to dodge an attack the PC can see coming, but cannot gain more than her regular Dexterity + Dodge pool. The PC must declare this Charm and how much Essence she is using before her opponent makes an attack roll. Fractional dice are lost.
Shadow Over WaterDodge (CR Page 198)2 MotesInstantReflexiveDodge 31Reed in the Wind
The PC may dodge a single attack that he is aware of with his full Dexterity + Dodge pool, spending Essence before his opponent makes the attack roll.
Reflex Sidestep TechniqueDodge (CR Page 198)2 MotesInstantReflexiveDodge 31Reed in the Wind
The PC may dodge attacks, even if she is not aware of it, by spending 2 motes with a pool equal 2 x her permanent Essence. The player does not have to dodge, but if she does, the Essence must be paid before the opponent rolls her attack.
Seven Shadow EvasionDodge (CR Page 198)6 MotesInstantReflexiveDodge 51Shadow Over Water
The PC may dodge any single attack she is aware of, without rolling, even if it has an area of effect. The PC must activate Charm before the opponent makes an attack roll.
Flow Like BloodDodge (CR Page 198)5 Motes, 1 WillpowerOne SceneSimpleDodge 53Reflex Sidestep Technique, Seven Shadow Evasion
The PC may use his full Dexterity + Dodge pool to dodge all physical attack, even those he is not aware of.
Seasoned Criminal MethodLarceny (CR Page 199)10 MotesOne DaySimpleLarceny 31None
The PC is aware of all criminal subcultures, able to tell small-timers from criminal bosses, able to spot corrupt police, and those willing to buy or sell illegal or stolen goods. This does not allow the PC to spot informers or turncoats.
Flawlessly Impenetrable DisguiseLarceny (CR Page 199)7 MotesOne DaySimpleLarceny 42Seasoned Criminal Method
The PC can disguise her voice, appearance, gender and scent, changing her apparent age by up to 20 years and height by six inches. She cannot imitate a specific person. Attempts to defeat this Charm with another Charm results in an opposed Wits + Larceny on the PC's part vs. a Perception + Awareness roll.
Perfect MirrorLarceny (CR Page 199)10 Motes, 1 WillpowerOne HourSimpleLarceny 53Flawlessly Impenetrable Disguise
The PC is able to imitate someone she is familiar with so well that pets, intimates and close friends will be fooled, including small mannerisms and injokes but not memories. She must know the target well enough to imitate them using the normal disguise ability.
Flawless Pickpocketing TechniqueLarceny (CR Page 200)3 MotesInstantSimpleLarceny 21None
The PC may pick the pocket of someone she is close enough to touch with no chance of detection.
Stealing From Plain Sight SpiritLarceny (CR Page 200)6 MotesInstantSimpleLarceny 42Flawless Pickpocketing Technique
The PC may steal something with no chance of being caught in the act, including items in plain view or on someone's person (a sword in a scabbard, a key off of a ring), as long as he is close enough to touch it and it is not actively in use. The theft will go unnoticed for at least a number of turns equal to the PC's Essence rating as long as notice is not drawn to the object.
Lock-Opening TouchLarceny (CR Page 201)5 MotesInstantSimpleLarceny 31Flawless Pickpocketing Technique
The PC can instantly pick any lock, even without tools. This Charm must be used once per lock.
Door-Evading TechniqueLarceny (CR Page 201)10 Motes, 1 WillpowerInstantSimpleLarceny 53Lock Opening Touch
The PC may simply walk through locked doors, closed apertures, sewer grates, and windows, but not walls.
Easily Overlooked Presence MethodStealth (CR Page 201)3 MotesOne SceneSimpleStealth 31None
The PC becomes difficult to notice, and so long as they do not do anything to be obvious and no one is actively looking for them, or the targets of the Charm are not on "alert."
Invisible Statue SpiritStealth (CR Page 202)5 MotesUntil DisturbedSimpleStealth 32Easily Overlooked Presence Method
The PC disappears, and no amount of searching will reveal them until they move or undertake offensive action. They can still be detected by touch, scent or hearing.
Mental Invisibility TechniqueStealth (CR Page 201)5 Motes, 1 WillpowerOne SceneSimpleStealth 42Easily Overlooked Presence Method
The PC bends the minds of those who see her. Characters who see the PC must make a Willpower roll and gain successes equal to the Essence of the PC in order to perceive her and not ignore her. This effect ends if the PC takes violent action or is pointed out by someone who notices her, directly or indirectly.
Harmonious Presence MeditationPresence (CR Page 175)6 MotesOne hourSimplePresence 31None
While this Charm is in effect PC adds a number of dice equal to permanent Essence to any Socialize, Presence or Bureaucracy rolls that involve one-on-one interaction.
Mastery of Small MannersSocialize (CR Page 211)3 MotesOne SceneReflexiveSocialize 21None
While this Charm works, the PC will never make an unintentional social faux pas, behaving in a manner appropriate to the situation, so long as it is a simple one — greeting, eating, flirting, giving gifts. Too much active interaction spoils the Charm.
Sensory Acuity PranaAwareness (CR Page 196)5 MotesOne SceneSimpleAwareness 21None
All of the PC's senses increase, adding a number of dice to his Awareness equal to his Essence.
Surprise Anticipation MethodAwareness (CR Page 197)1 MoteInstantReflexiveAwareness 32Sensory Acuity Prana
Whenever the PC is in imminent danger, this Charm activates, costing a mote of Essence. The PC is alerted to danger by subtle cues, making them almost impossible to catch off-guard but not prescient.
Joint Casing Method, Perception + Larceny roll and you get the number of successes worth in interesting hiding places. Larceny 4, Essence 2 Character Reference
Full Movement:  16
Combat Movement: 8
Sprint: 32
Jump: 4 vertical, 8 horizontal
Lethal Soak: 5, 5 (1)
Bashing Soak: 4, 7 (2)
Aggravated Soak: 4, 4 (0)
Dodge Pool 9
Knockdown Threshold: 2
Stun Threshold: 2

Weapon   Speed   Accuracy   Damage   Parry   Rate   Range
Throwing  10       9       4+p  n/a     3       15  
Knife
Punch     9        5       1B        6      5      n/a
Kick       6      5      4B     2       3      n/a
Jade C     9       9        5L       n/a        4      50
Items:
4 booster potions - heal your next HL as if it were one level less severe
Exceptional Chain Shirt 4L/2B soak, Mobility 0, Fatigue 0
Exceptional Buff Jacket 4L/5B, Mobility 0, Fatigue 2
a dozen seeds	artifact x
Coral Snake Venom: Diff 3, Success 1L, Failure 4L, Duration/penalty 1minute/-6
Arrow Frog Venom: Diff 3, Success 2L, Failure 6L, Duration/penalty 6 hours/-4
Paralytic Poison: Diff 2, Success 3B, Failure 6B, Duration/penalty 4 hours/-3
Lethal Poison: Diff 2, Success 2L, Failure 4L, Duration/penalty 4 hours/-2
Exceptional Throwing Knife: Speed +1, Acc +1, Damage +3L, Rate 3, Range 15
Artifact 3: BagofHollowPromises Backgrounds
Backing 3
Artifact 1
Resources 5
BP:
larceny 3->4 1bp
resources 3->5 4bp
essence 2->3 7bp
vestrial ->1 3bp
astral sight  5bp
Kenisha
A black hole, swirling blackness
Heart of Tears
Thrillseeker
3	4
3	6
PC
5  4 / 5  7 (1, 2)
7 dodge
6
astral sight
Legend
Glory    10
Mettle   10
Mercy    22  (1: freeing party, 1: saving cpt. tearhigh's life)
Wisdom   10 
Wish List
Stealth 4			0 time	5 
Blurred Form Style		3 days	8
Magpie's Invisible Talon	5 days 	8
Triple Distance Attack Techique 2 days 	8
Cascade of Cutting Terror	3 days 	8
Thrown 5			0 time 	7
Shower of Deadly Blades		5 days 	8
Fiery Solar Chakram		5 days 	8
I think you might be a physical stat point over. you seem to be (8/6/5) not(8/6/4). -jss fixed -merry Succor has been renamed Mercy to reduce Lewd Jokes by Disreputable Persons such as your Games Master. Mast 'er? But this is a trireme...