Kenisha LaFrey Attributes
3: Strength 1, Stamina 2, Dexterity 5 1: Charisma 4, Manipulation 4, Appearance 3 2: Wits 4, Intelligence 3, Perception 4Abilities Stealth 4, Larceny 5, Thrown 3, Athletics 3, Dodge 5, Awareness 4, Presence 3, Medicine 2, Socialize 2, Survival 2, Linguistics 1, Lore 1, Languages: Speak Windling, Dwarven, Orkish. Read/Write Windling, Dwarven, Orkish Personal: 15 Peripheral: 39 -5 (ring) -8 (infinate jade chakram)= 26 Virtues Valor 2, Compassion 3, Conviction 3, Temperence 2, Vestrial 2 Heart of Tears, Character witnesses innocents suffering and is unable to ameliorate their pain - can only weep, flees if attacked, days equal to compassion Thrillseeker, gain willpower every time you put yourself in a life-threatening situation Essence 3, WP: 6 Charms:
Name | Reference | Cost | Duration | Type | Ability | Ess | Prereqs |
---|---|---|---|---|---|---|---|
Description | |||||||
Reed in the Wind | Dodge (CR Page 197) | 1 Mote per 2 dice | Instant | Reflexive | Dodge 2 | 1 | None |
For each mote spent, the PC adds two dice to dodge an attack the PC can see coming, but cannot gain more than her regular Dexterity + Dodge pool. The PC must declare this Charm and how much Essence she is using before her opponent makes an attack roll. Fractional dice are lost. | |||||||
Shadow Over Water | Dodge (CR Page 198) | 2 Motes | Instant | Reflexive | Dodge 3 | 1 | Reed in the Wind |
The PC may dodge a single attack that he is aware of with his full Dexterity + Dodge pool, spending Essence before his opponent makes the attack roll. | |||||||
Reflex Sidestep Technique | Dodge (CR Page 198) | 2 Motes | Instant | Reflexive | Dodge 3 | 1 | Reed in the Wind |
The PC may dodge attacks, even if she is not aware of it, by spending 2 motes with a pool equal 2 x her permanent Essence. The player does not have to dodge, but if she does, the Essence must be paid before the opponent rolls her attack. | |||||||
Seven Shadow Evasion | Dodge (CR Page 198) | 6 Motes | Instant | Reflexive | Dodge 5 | 1 | Shadow Over Water |
The PC may dodge any single attack she is aware of, without rolling, even if it has an area of effect. The PC must activate Charm before the opponent makes an attack roll. | |||||||
Flow Like Blood | Dodge (CR Page 198) | 5 Motes, 1 Willpower | One Scene | Simple | Dodge 5 | 3 | Reflex Sidestep Technique, Seven Shadow Evasion |
The PC may use his full Dexterity + Dodge pool to dodge all physical attack, even those he is not aware of. | |||||||
Seasoned Criminal Method | Larceny (CR Page 199) | 10 Motes | One Day | Simple | Larceny 3 | 1 | None |
The PC is aware of all criminal subcultures, able to tell small-timers from criminal bosses, able to spot corrupt police, and those willing to buy or sell illegal or stolen goods. This does not allow the PC to spot informers or turncoats. | |||||||
Flawlessly Impenetrable Disguise | Larceny (CR Page 199) | 7 Motes | One Day | Simple | Larceny 4 | 2 | Seasoned Criminal Method |
The PC can disguise her voice, appearance, gender and scent, changing her apparent age by up to 20 years and height by six inches. She cannot imitate a specific person. Attempts to defeat this Charm with another Charm results in an opposed Wits + Larceny on the PC's part vs. a Perception + Awareness roll. | |||||||
Perfect Mirror | Larceny (CR Page 199) | 10 Motes, 1 Willpower | One Hour | Simple | Larceny 5 | 3 | Flawlessly Impenetrable Disguise |
The PC is able to imitate someone she is familiar with so well that pets, intimates and close friends will be fooled, including small mannerisms and injokes but not memories. She must know the target well enough to imitate them using the normal disguise ability. | |||||||
Flawless Pickpocketing Technique | Larceny (CR Page 200) | 3 Motes | Instant | Simple | Larceny 2 | 1 | None |
The PC may pick the pocket of someone she is close enough to touch with no chance of detection. | |||||||
Stealing From Plain Sight Spirit | Larceny (CR Page 200) | 6 Motes | Instant | Simple | Larceny 4 | 2 | Flawless Pickpocketing Technique |
The PC may steal something with no chance of being caught in the act, including items in plain view or on someone's person (a sword in a scabbard, a key off of a ring), as long as he is close enough to touch it and it is not actively in use. The theft will go unnoticed for at least a number of turns equal to the PC's Essence rating as long as notice is not drawn to the object. | |||||||
Lock-Opening Touch | Larceny (CR Page 201) | 5 Motes | Instant | Simple | Larceny 3 | 1 | Flawless Pickpocketing Technique |
The PC can instantly pick any lock, even without tools. This Charm must be used once per lock. | |||||||
Door-Evading Technique | Larceny (CR Page 201) | 10 Motes, 1 Willpower | Instant | Simple | Larceny 5 | 3 | Lock Opening Touch |
The PC may simply walk through locked doors, closed apertures, sewer grates, and windows, but not walls. | |||||||
Easily Overlooked Presence Method | Stealth (CR Page 201) | 3 Motes | One Scene | Simple | Stealth 3 | 1 | None |
The PC becomes difficult to notice, and so long as they do not do anything to be obvious and no one is actively looking for them, or the targets of the Charm are not on "alert." | |||||||
Invisible Statue Spirit | Stealth (CR Page 202) | 5 Motes | Until Disturbed | Simple | Stealth 3 | 2 | Easily Overlooked Presence Method |
The PC disappears, and no amount of searching will reveal them until they move or undertake offensive action. They can still be detected by touch, scent or hearing. | |||||||
Mental Invisibility Technique | Stealth (CR Page 201) | 5 Motes, 1 Willpower | One Scene | Simple | Stealth 4 | 2 | Easily Overlooked Presence Method |
The PC bends the minds of those who see her. Characters who see the PC must make a Willpower roll and gain successes equal to the Essence of the PC in order to perceive her and not ignore her. This effect ends if the PC takes violent action or is pointed out by someone who notices her, directly or indirectly. | |||||||
Harmonious Presence Meditation | Presence (CR Page 175) | 6 Motes | One hour | Simple | Presence 3 | 1 | None |
While this Charm is in effect PC adds a number of dice equal to permanent Essence to any Socialize, Presence or Bureaucracy rolls that involve one-on-one interaction. | |||||||
Mastery of Small Manners | Socialize (CR Page 211) | 3 Motes | One Scene | Reflexive | Socialize 2 | 1 | None |
While this Charm works, the PC will never make an unintentional social faux pas, behaving in a manner appropriate to the situation, so long as it is a simple one — greeting, eating, flirting, giving gifts. Too much active interaction spoils the Charm. | |||||||
Sensory Acuity Prana | Awareness (CR Page 196) | 5 Motes | One Scene | Simple | Awareness 2 | 1 | None |
All of the PC's senses increase, adding a number of dice to his Awareness equal to his Essence. | |||||||
Surprise Anticipation Method | Awareness (CR Page 197) | 1 Mote | Instant | Reflexive | Awareness 3 | 2 | Sensory Acuity Prana |
Whenever the PC is in imminent danger, this Charm activates, costing a mote of Essence. The PC is alerted to danger by subtle cues, making them almost impossible to catch off-guard but not prescient. |
Full Movement: 16 Combat Movement: 8 Sprint: 32 Jump: 4 vertical, 8 horizontal Lethal Soak: 5, 5 (1) Bashing Soak: 4, 7 (2) Aggravated Soak: 4, 4 (0) Dodge Pool 9 Knockdown Threshold: 2 Stun Threshold: 2 Weapon Speed Accuracy Damage Parry Rate Range Throwing 10 9 4+p n/a 3 15 Knife Punch 9 5 1B 6 5 n/a Kick 6 5 4B 2 3 n/a Jade C 9 9 5L n/a 4 50Items:
4 booster potions - heal your next HL as if it were one level less severe Exceptional Chain Shirt 4L/2B soak, Mobility 0, Fatigue 0 Exceptional Buff Jacket 4L/5B, Mobility 0, Fatigue 2 a dozen seeds artifact x Coral Snake Venom: Diff 3, Success 1L, Failure 4L, Duration/penalty 1minute/-6 Arrow Frog Venom: Diff 3, Success 2L, Failure 6L, Duration/penalty 6 hours/-4 Paralytic Poison: Diff 2, Success 3B, Failure 6B, Duration/penalty 4 hours/-3 Lethal Poison: Diff 2, Success 2L, Failure 4L, Duration/penalty 4 hours/-2 Exceptional Throwing Knife: Speed +1, Acc +1, Damage +3L, Rate 3, Range 15Artifact 3: BagofHollowPromises Backgrounds
Backing 3 Artifact 1 Resources 5BP:
larceny 3->4 1bp resources 3->5 4bp essence 2->3 7bp vestrial ->1 3bp astral sight 5bp
Kenisha A black hole, swirling blackness Heart of Tears Thrillseeker 3 4 3 6 PC 5 4 / 5 7 (1, 2) 7 dodge 6 astral sightLegend
Glory 10 Mettle 10 Mercy 22 (1: freeing party, 1: saving cpt. tearhigh's life) Wisdom 10Wish List
Stealth 4 0 time 5 Blurred Form Style 3 days 8 Magpie's Invisible Talon 5 days 8 Triple Distance Attack Techique 2 days 8 Cascade of Cutting Terror 3 days 8 Thrown 5 0 time 7 Shower of Deadly Blades 5 days 8 Fiery Solar Chakram 5 days 8I think you might be a physical stat point over. you seem to be (8/6/5) not(8/6/4). -jss fixed -merry Succor has been renamed Mercy to reduce Lewd Jokes by Disreputable Persons such as your Games Master. Mast 'er? But this is a trireme...