Karma Ritual is a [Talent] that lets you generate [Karma] by conducting a personal, [Discipline Appropriate] ritual. You may do the ritual once each day. On a mechanics level, Karma Ritual can either generate [Rank] [points] of [karma] for your [karma pool] or eliminate one point of temporary [Taint]. *(Karma Rituals do not affect [Permanent Taint])* Adding [Karma point]s to your [Karma Pool] * The pool has a limit of [Rank] *5(at least to start) points of [Karma] in it. * Each point added has a random value(1,2,3,4,5,6). * If your [Karma Pool] has reached it's maximum capacity for a value (for example, if you roll a 6 but you already have [rank] 6s), you may reroll any die that exceeds the maximum capacity instead of rolling a die to fill an empty spot in your [Karma Pool]. You may also reroll any point who's value is your [Race]'s [Karma Wild]. * If you have a lot of downtime, you may assume your karma pool reaches a "steady state": [Rank] points of each value except the number that is your [Race]'s [Karma Wild]. To Remove [Taint] Do your Karma Ritual. Each ritual removes 1 point of [Taint], and you do **not** get the [Karma] you might have otherwise. *See the [Discipline] list for a description of what each [Karma Ritual] looks like [in-character]* In-Character Notes A Karma Ritual is a way for an Adept to reaffirm his connection to the Name of his Discipline. Many Adepts make a practice of beginning each day with this narcissistic ritual.