We found ourselves in the temple, having not eaten, drunk, or slept for a week We got food and water, slept, etc. Gilad apparently went to talk to Rag Vorn while others were sleeping--RV wants us to accompany a trade caravan to the city down the road to get food. I think we should go into the caer and tell the people that they can come out, even though they wouldn't necessarily Things we've got from the T'skrang caer *Throwing explosive weapons--tie thread to reuse, point of strain to activate, hold a spell matrix. *Small grey sticky gloves--thieves gloves *Bag of swords *fishing spears *two tskrang broadswords *very fine rapier *pair of Loyal dancing swords--once you tie threads, they will keep fighting even if you leave or fall down. *bars of metal--6 bronze, 6 iron, 2 copper, 2 silver *13 ft greatsword Thwak doesnt want to go to the caer, and insists that we don't need to We talked to RV--he has for us things from the city that were still here, and jewlery/art/crafts from people who have them in the city. He emphasizes that the food should be plentiful, not necessarily of great quality. He also gives us the names of some Adepts who are willing to mentor us up in circle for the city. I trained up to Magery 2, will up to 13, and convinced the Elementalist master to flip through his grimoire so I can (later) read through it in my mind to learn the spells, and so I can write them down and teach them to T'zeika. *A kernel of true earth is 25 points of energy into a spell in things relevant to that element, (no less) *Physical Spell matrixes--coolness is proportional to size and to artistic-ness. and are specific to a physical spell, since the attunement is part of the art. T'zeika and I buy some paper from someone in Camrish (trade a light crystal) We have 4 wagons, one full of wagon parts. Manifest--things made by blacksmiths, useful and artistic, Elementalist warm cloaks and pots of cooking, etc. Paintings and stuff. "Can you teach me negotiating?" "For what?" "For things" "Oh, shopping." "This is shiny and colorful, and those are grey and dull" "But I can hit you on the head!" "That;s not shopping." --Steven and K'shrik I create covered stone wigwams and things, and Tristan teaches me how to make the buildings better. The mad wizard sent a spirit out--(it's better than any "speak for someone else spirit we've ever seen:") He's heard of Camrish, and not through us. I tried to convey this to everyone else, and they decided to do something about it on the way back. When we passed the T'skrang caer, some of us kept going with the wagons, while Gilad, Steven, Maura and Tzeika checked out the Tskrang caer. I kept going, We got to a ocrossroads with a sign "Travar -->" "People of youthful and frolicsome demeanor adjusting this sign will not live to regret it." Three human riders in bright colors rode past us, hit some people on the head with sticks, and shouted A day outside the city, we are awakened in the middle of the night by armored men who hassle us about vagrancy laws. (see notes) They told us about Farmer Dawson's farm down by the creek, and the many guilds and laws, etc. Roads converge as we approach the city, and there are wagons, a few camels, and a moose. "This is a city. Don't buy anything unless I tell you I can" --Steven There is a gate, and it is not open. The other wagons and caravans are waiting here for the gates to open. In an hour, the gates open, and some people have set things up outside the gates even before the gates open. The main language here is Dwarven. Steven and Kshrik go and talk to a guard, who gives them a rundown on trade in Travar. *Merchant houses hiring adepts *Tariffs for everything, because each merchant house owns parts of the city *Don't leave the inn without me. Even walking anywhere will cost you a lot. --Steven *Adept contest--by circle and by dicipline Steven and K'shrik went into the city once the gates opened and found us a room and somewhere to keep our things. They told us all to stay there, while Tristain went with them to try to figure out how to trade stuff. Gilad went around and asked people what craft things we could do. Mostly, we're bored. I sat around with my paper, drawing pictures of the city and of the area around Camrish. T'zeika and I (with Tristain guarding us) went to the Elementalist's Guild *We are looking for something that is only found in the Wizard's library in the city of Jeris. Jeris is halfway across the known world, in the shadow of the bad lands, where the stench of ... but he is a member of their Wizard's Guild, and has a library card. He is going to be competing for a ring---if he doesn't get it, we may be able to sell them. *Interested in buying the paintings of Windling Painter "Nardo" which are prizes in some of the competitions. *offers for throwing matches We all took a field trip to the registration tables to find out about contests.