Wits+Occult to gather power 4+5=9
Costs 3 motes per threadweaving roll
Wits+Occult vs. Difficulty to cast 4+5=9
Doesn't cost essence
Initiative: Wits+Dex + d10 7+d10
Dodge: Dx+Dodge = 6
Reed = 2/die per mote up to 6
Dex+Brawl =6
Incomparable Body Arsenal: Whatever weapon you want, up to Essence (4) yards +10 Total Soak vs bashing and lethal = 13 bash, 11 lethal Str & Sta + 2 = Strength 4, Stamina 5 St+8 lethal in clinch = 10 Lethal Damage st+6, spd+3, acc +1 attacks w brawl, ma or melee using integral parts Strength 10 Speed 10 (if planning to brawl) brawl attack = 8 diceStr+Brawl = 8 Initiative: Wits+Dex + d10 7+d10 Dodge: Dx+Dodge = 7 Reed = 2/die per mote up to 6 Dex+Brawl =7 Full Move: Dex+12 - mobility= 15 - mobile (5 on a hex map) Combat Move: (Dex/2)+6 - mobility= 7.5 - mobile (3 on a hex map) Sprint: 3*Dex+20) - 3* mobility = 29 - mobile (10 on hex map) Jump: = Str+Ath 4 yards up, 8 yards across (1 or 3 on a hex map) Initiative Essence Regeneration: 6/hr from hearthstone
Full Move: Dex+12 - mobility= 15 - mobile (5 on a hex map)
Combat Move: (Dex/2)+6 - mobility= 7.5 - mobile (3 on a hex map)
Sprint: 3*Dex+20) - 3* mobility = 29 - mobile (10 on hex map)
Jump: = Str+Ath 4 yards up, 8 yards across (1 or 3 on a hex map)
HouseRulesOnEssencePools 3*4+7 = 19 7*4+7+10 = 45Purple Stomping Olliphant ( ) -1 ( ) -3 ( ) I
Green Shroud of the Subtle Olliphant ( ) -1 ( )-3 ( ) I
Manipulation+Occult roll against a difficulty based on the type of spell (2 for basic, 3 for intermediate, 5 for advanced)
Trying to change spells in a single turn adds 2 to the difficulty and requires a point of Willpower. Failure collapses the Matrix.