Huey Martin A Dwarven member of the Black Panthers, retired to be a PI. After his daughter Rachel got killed in a riot, leaving him with her son. His Grandmother imbued him with the magic of her ancient tribe. He's not a full shaman, though I may buy that for him later: he's Blessed of Panther, and can move a man-sized area of shadow around an area. Keywords: Dwarf, Southerner, Black, Blessed of Panther, Social Radical, PI now working for The Man as a Lone Star Detached Duty Cop Stats: [90] 12 ST (10+2=12) [0] 11 DX (13-2=11) [20] 12 HT (10+2=12) [0] 13 IQ [30] 12 CH [20] 12 WL (12+2=14) [20] Weight: 245 pounds Encumbrance: up to 43 lbs, light (move 3) up to 86 lbs, medium (move 2, -2 to defenses) up to 216 lbs, heavy (move 1, -4 to defenses) Initiative: 7.75 (Combat Reflexes, Tactics) Dodge: 6 (Combat Reflexes) Knife Parry: 7 Unarmed Parry: 8 Advantages & Disadvantages [112] Dwarf: [77] ST +2 (-5%, no jumping bonus) [19] DX -2 [-15] HT +2 [20] WL +2 [20] Infravision [15] DR Hardening 1 [3] Long Life 1 [5] Manual Dexterity 2 [6] Resist Disease +3 [6] Real Short [-12] Linear Scale 0.8 [0] Weight-to-Strength Ratio 18 (Natural Light Encumbrance) [-10] Extra Encumbrance 1 [5] (breakpoints become 18,21,23,29,37,+10) (the encumbrance calculator deals for you) Karma Wild 3 [20] Social Stigma (Metahuman) [-5] Dependent (Grandson) [-24] Average person (-12 points) Loved one *2 Fairly Often (9-) *1 Legal Enforcement Powers [10] can ignore civil rights of SINless, may engage in covert investigations, may kill plausibly SINless or resisters with impunity Duty (Lone Star Detached Duty, 12-) [-10] Combat Reflexes [15] Blessed of Panther: Knack (Shape Darkness, 2 points of power) [30+4] Voice [10] Skills: [280] Primary Skills: [120] 18 Shadowing (M/A) [20] (IQ+5) 18 Tracking (M/A) [20] (IQ+5) 17 Detect Lies (M/H) [20] (IQ+4) 18 Streetwise (M/A) [20] (IQ+5) 19 Leadership (M/A) [20] (CH+5) +2 Voice 19 Bard (Riots) (M/A) [20] (CH+5) +2 Voice Secondary: [144] 16 Holdout (M/A) [12] (IQ+3) 17 Forgery (M/H) [12] (IQ+2) +2 ManDex 17 Acting (M/A) [12] (CH+3) +2 Voice 17 Fast-Talk (M/A) [12] (CH+3) +2 Voice 18 Interrogation (M/A) [12] (IQ+3) +2 Voice 16 Lip Reading (M/A) [12] (IQ+3) 16 Lockpicking/TL9 (Magnetic) (M/A) [12] (DX+3) +2 ManDex 15 Lockpicking/TL8 (Keypad) (TL Default:DX+2) +2 ManDex 14 Lockpicking/TL7 (Physical) (TL Default:DX+1) +2 ManDex 14 Stealth (P/A) [12] (DX+3) 16 History (African-American Culture) [12] (M/A?) (IQ+3) 16 Traps (M/A) [12] (IQ+3) 15 Engineer (Bombs and Traps) (M/H) [12] (IQ+2) 17 Guns (Pistol) (P/E) [12] (DX+4) +2 IQ 15 Guns (Other) (DX+2) 14 Beam Weapons (P/E) (DX+1) Tertiary: [24] 13 Law (M/H) [4] (IQ+0) +4 for local area 14 Heraldry (Cops and Government Agencies) (M/A) [4] (IQ+1) 13 Tactics (M/H) [4] (IQ+0) 7 Strategy (Riots) (Tactics-6) 16 Armory (Guns) (M/A) [4] (IQ+1) +2 ManDex 13 Motorcycle (P/E) [4] (DX+2) 13 Knife (P/E) [4] (DX+2) Possessions: Basketball-sized video drone, with IR Dwarf/Ork-spectrum light Gyroc Pistol firing hyperdense (2) ammo Medium Monocrys underwear with ceramet inserts Stun Wand Super-Fine Monowire Knife (+3+1d(10)) Lone-Star Heavy Armor (ICA? Pleeeeze, Mr. GM?) Heavy Blaster Rifle Electronic Thumb Thermal Lockpick, 5 extra disks Slipspray, 2 Cans, each enough to cover 10 hexes Nasal Filter Plugs, 10 sets Near-Miss Indicator (+2 to locate source of enemy fire) 5 Aerodynamic Stun grenades 5 Aerodynamic Flash-Bang Grenades Razor Cufftape, 1 roll Verifier (+5 to Interrogation or Detect Lies if it's not known to be in use, +2 against subjects which are aware of the Verifier) IR Dwarf/Ork-spectrum flashlight