Scratch space reworking [Trisitan L. Goodfellow] as a FengShui character Archetype: Priest, from this page, and is an FSElf, for which I'm completely guessing the package. Body 5 *Toughness/Constitution/Strength* Chi 7 (Magic=8) *Magic/Fortune/Fu* Mind 7 (Charisma 11) *Charisma/Willpower/Perception* or something. Mind 9 (perception 7)? Reflexes 8 (Agility 9) *Agility/Move/Speed* Skills: Theurgy +8 (magic)--also Thaumatology as Tallent Seduction +2 (charisma)--was Leadership. Probably a higher bonus. Info/Catholic Voodoo +7 (Mind) Info/(something) +2 Spheres (Style: Voodoo, Channel-Patron Loa) Summoning Summoning II (or Influence) Chi Healing Divination **Spheres: (FSThreadmagic: Nethermancy)** Not at all sure. Schticks: +1 Clear Thinker (+3 to resist confusion and befuddlement) -1 Nightmares Adept (starting Chi is retroactively 5) FSElf Climbing Claws (Effectively the Wallcrawler creature schtick) -1 Fear and Hatred: Undead -1 Pacifism: Cannot Kill +1 Direction Sense Tallents Read/Write Language (Dwarven) Spell Matrix (x2) More Skills I think I have at some level (stat based on seems odd for some situations) Deceit (perception) moderate Guns (agility) moderate Intimidation (charisma) low? none? Intrusion (agility) high Sabotage or Fix-It (agility? willpower? perception?) low Martial Arts +2 (agility)--Barehanded, Knife Scholar (perception)--moderate Languages--Latin, Spanish, English
Chi 7 is quite high. Figure Stat-5 for most purposes, and don't double-count racial modifiers by mistake. Why change Leadership to Seduction? Leadership's a perfectly reasonable skill. Note that a Theurgy total of 16 allows you to take out mooks in a single action on a -3 or higher, or over 90% of the time, as well as dodge anything they throw at you. We definately need to try playing through a short session some time if we're going to do this conversion, so that all of us are on the same page for what numbers mean. I think normal people are 4s in stats, +5 from professional-quality skills. I think you left Intelligence out of Mind, Manual Dexterity out of Reflexes, dealt well with Cyberware (schticks for interesting effect), are setting yourself up for a Serious Psychological Problem with a whole schtick's worth of hating undead, are claiming Direction Sense is pretty damn cool by making it a whole schtick (I'd let it work in a *lot* of circumstances for that much), and may have more skills than you really need here. Ten, total, is probably the most you need. Theurgy, Thaumatology, Martial Arts, and Guns all together seem overkill, for example. If you're a sorcerer and want to use a gun or hit somebody, you can probably get by with just Reflexes. Since you don't have Blast, having one of Guns or MA is reasonabale.
Yes...I had a very poor grasp of just how much a shtick was here, and was using the T3 system. Obviously inaccurate, can be redone later. --zebediah