Let's see. We're going to need *two* sorts of Archetype, one for Race and one for "Class". Well, really we'll have Race as more of a Schtick Package. So we need to write up a list of FSArchetypes, FSRaces, FSItems (for those special bows, swords, potions, whatever you have in your backpacks you want to keep), and FSSkills and FSSchticks. Jesse already started in on FSMagic. One thing we do need to nail down fast is the Chi stat. I like the idea that Intuitive and Disciplined magic are based off of different stats. And I like the idea that Karma is the underpinning energy of the universe. So maybe Karma as the base stat, split into Fortune, Magic (used for Disciplined magic), Attunement (used for Intuitive magic), and Fu (what is this here for again? Oh yeah, so we can have Adepts who can do cool tricks without having a very high Magic or Attunement score). There's also the skill issue. Do we need more than one skill for Disciplined or Intuitive magic? For example, for conjuring? I don't think so: another Sorcery Schtick should cover it just fine. Reasonable archetypes for Boston include the Conjurer, the Sorcerer, and the Physad, though. The explanation for Fu as a stat above reminded me of something: we need to convert most Talents into FSFuPaths or into FSSchticks. FSStats is very close to settled. We need a better name for Magic, and maybe a fourth Reflexes stat. We may need to move Move to Reflexes and get a fourth Body stat. Suggestions?