Most mind-affecting powers in Exalted don't have a resistance roll: they absolutely work, with an escape clause that they absolutely fail if the target's Essence is greater than the caster's. Particularly powerful or intense effects have easier escape clauses, such as the target's Perception+Essence being greater than the cast's Essence, or harder escape clauses, comparing Stat+Skill to Willpower. There are some spells in the Book of Three Circles which have resistance rolls — usually those without activation rolls — with a difficulty of the caster's Essence. Calling the Stalwart Servitor (B3C 32) replaces "Create Servant" nicely. I started to put together a list of the "few" spells usable for Illusion magic from B3C, and got through the Terrestrial spells: there are *plenty* of options here:
Curse of Slavish Humility (B3C 34), Disguise of the New Face (B3C 34), Droning Suggestion, Empathic Wind, Flight of Separation, Fugue of Truth, Flying Guillotine, Malediction of the Distorted Compass, Manifestations of Vigorous Design, Mirror of Bending Light, Mists of Eventide, Paralyzing Contradiction, Sacred Tongue, Shadow Summons, Shadowy Simulacrums of Smoke, Shedding the Serpent's Skin, Silent Words of Dreams and Nightmares, Song of Vertigo, Sorcerer's Irresistible Puppetry, Spy Who Walks in Darkness, Theft of Memory, Violent Opening of Closed Portals, Virtuous Guardian, Written Upon the WaterI'm inclined to say that there's plenty there for all four spellcasting disciplines, and that all we need is good flavor for each of them: * Illusionist spells can be disbelieved by Adepts: Spend a point of Willpower, roll your willpower. The difficulty is the caster's Essence. This means the difficulty starts at 3 -- high enough to make it nontrivial, but it's still a very real threat. (Presumably the False Sight talent lets Illusionists add their Occult to that target number for a Willpower point). What's a good balance? Cheaper spells? Very broad, general purpose mirage spells? * Elementalists should have an easier time with crafting artifacts, and can summon Elementals. There are lots of Elemental-themes spells. * Wizards get generic Metamagic; the others are all restricted. * Nethermancers should probably get the demon-summoning spells, and there are plenty of OokyScary spells in there.