Edward Saganami a.k.a. *The Ebon Shadow* EdwardSaganamiStartingStats Special Note: Currently *dead*, but active (Treat as an abyssal for most purposes) Concept: *Masked Avenger!* An angsty cyberpunk version of Darkwing Duck! Nature: Survivor Attributes: Physical(1): Strength 4, Dexterity 5 , Stamina 4 Social(3): Charisma 4, Manipulation 2, Appearance 2 Mental(2): Perception 4, Intelligence 3, Wits 5 Abilities *Archery/Guns 3*, *Martial Arts 5*, *Melee 4*, *Thrown 3*, *Athletics 3*, Awareness 1, *Dodge 3*, Larceny 2, *Stealth 5*, *Endurance 2*, *Presence 2*, *Resistance 3*, Crafts(Metalworking) 1, Medicine 1 Backgrounds Resources 3, Contacts 1 {Weapon shop}, Influance 1(Vigilanty), Cyber(artifact) 3 was 2{Wired reflexes net+2 (3), orthoskin 2 (2) low light vision(1)}, Karma Ritual 2, Artifact 2(Crystal Bolt Thrower) Charms Knack: One Man Army +1 to Martail Arts/Brawl per foe in HTH above 1. Max bonus 4. Extra action that must be HTH with >=4 foes. Alway on. Image of Death Technique: 2 motes. Feign death Wall Climbing Technique: 1 mote, Reflexive. May walk on walls for turn Distracting Finger Gesture Technique: 2 motes, reflexive. Foe at - MA init. Foe may not split action, if foe at <=0 init, may not act. Ebon Shadow Form: 5 Motes, Simple, scene duration. May not wear armour. +MA to init. + Essance to Stealth. All attacks at the character have his essance(4) added to their difficulty. May do baching or leathal damage at will with hands, feet, sai, chain. If you die with form up, body vanishes, see a GM. Elusive Flicker Evasion: 4M, reflexive, turn. MA 4, E 2. Character may reflexivly dodge with his Essance until his next action. Blow Concealing Gesture Technique: 2M 1 Will, Suplemental, instant. MA 5 E 3 Can not be dodged or parryed by mundans. Foe must Roll Wits+awareness vs. Essance to use reflexive defenses, otherwise may only defend with automatic charms only. Shadow Body Style: 3M 1 Will Reflexive Scene. MA 5 E 4. Body turns to shadows. Tripple Distance attack technique: 3m, Instant, supplemental, throw 2, E 2. Tripples range of thrown attack. Cascade of Cutting Terror: 5m Instant, suplemental, Thrown 3, E 3. A swarm of essance duplicated of favored throwing weapon(currently crystal bolt thrower) shoot at the target in an undodgeable attack. This doubles the dice pool for this attack! May also be used for utility effects. Durability of Oak meditation: Simple, scene duration, 1m/2d. May buy up to End+resistance dice, each success adds +1B soak. May be used multiple times, max bonus of End+res. Iron Skin Concentration: 3 Motes + 1 Will, reflexive, scene length. May use bashing soak vs. leathal damage. Reed in the wind: Reflexive, instant, 1m/2d. Add dice to dodge an anticipated attack. May not buy more dice then normal Dex+dodge pool. Fractional essance lost. Easily overlooked presance method. 3 motes, one scene, Simple. Char is hard to notice as long as he does not stand out. Invisible Statue Spirit. 5 motes, Simple, lasts until disturbed. Char is invisible, may not move even at slow walk. Still detectable via touch, scent or sound. Blurred Form Style: 8 motes 1 Will, Simple, one Scene. Blurs char's form, blends into background. All others at need Char's Essance in extra successes on PER+alert rolls to spot him when he is moving slowly or trying to hide. Difficulty 1 to spot when making ranged attacks, autospotted when making HTH attacks. Once spotted, must leave sight to rehide. Ranged attacks against char are at +Essance difficulty, HTH attacks against are at +1 difficuly Body mending meditation: 10 motes, Simple, one Day. Med 1, E ?. Heal at 10X for next 24 hours. Virtues: Compassion 1 Temperance 2 Convition 5 Valor 5 Vestrial 1 Other Stats Essence 4 Willpower 10 Personal Pool 16 Peripheral Pool 58(40 uncommited) Dead (and effectivly aspected abyssal) Has Light-of-sigh on all maddness. Combat Reference Athletics: 17 Full move, 8 Combat, 35 Sprint. 7 yard vertical jump, 14 year horizantal jump. Lift ? Defense: 2L/4B/0A(3L/5B/1A with cloak). Dodge 8(0/2 reflexive), Parry 10(unarmed) 9(melee), Fatigue 0, Knockdown 7, Stun 4. Rolls 2d to convert leathal damage to bashing after soak. Attacks: SoulSteel Knuckles Spd 13/17, Acc 11, Dam 7L, Parry 10, Drain 4 Essence(Essance Stat) on damage Bracers of crystal bolts spd 10/14, Acc 10, Dam 6L(ignore 1/2 armour), Range 100, Rof 2. Clip 2, 1 mote to recover 1 shot. Punch Spd 10/14, Acc 10, Dam 4B Parry 10 Kick Spd 7/11 Acc 9 Dam 6B Parry N/a Chain spd 14/18, Acc 10, Dam 7L, Parry 13 Heavy auto-piston spd 10/14, Acc 9, Dam 4l, Range 50, Rof 2, Clip 16, Jacket Ignore 0/2 in multiple action penalties Must resist 2B on rounds 8+ of using wired reflexes (with 4B stamina) Numbers after / refer to wired reflexes activated Quick Reference XP 47/176 as of 3/18/04 Items: (lost)Fighting gloves: +1B to punch when used (lost)Fighting Chain(exceptional) +4 spd +0 Acc +3L damage, +2 def L-K Avenger Heavy Piston(2) +2 acc 4L(was 5 L before gun fix) Rof 2, Clip 16 Jacket ARes Whistler Sonic Pistol(2) 6B stun ignores armour Range 50 Rof 1 Clip 20 Jacket Netgun Grenade Launcher Grapple Gun Smoke Grenades Monocrys(no longer used) 3L/0B Throwing Baton +3B RAte 2 rage 10 Throwing Knife +2L Rate 3 range 15 Level 3 Fake ID several Lower level IDs Artifacts! The Ring! Stored E:9 Stored W:2 SoulSteel knuckes from Goth Mank: +3 Spd, +1 Acc, +3L, +1 Def, Str 2 Commit 2 (Soulsteel adds +1 acc, Drains motes if it damages equal to users essance) Bracers of Crystal Bolts: Acc +2, Dam =6L(ignores 1/2 armour) rate 2, range 100. 2 bolts, 1 mote reloads 1 bolt, Comit 4, 1 socket, can only be removed by wearer or when dead. Uses Thrown and Thrown charms Cloak of Vanishing Escape: +1L/+1B when pulled closed. Spend 5 moted and concentrate for 1 turn to teleport up to Essance miles at end of turn. LOS only. -0 { } -1 { }{ } -2 { } -4 { } inc { } Overdamage: Anime cheatsheet 1-3: glitter; 4-7 Glow, steath +2 diff; 8-10 Burn- no steath possible; 11-15 Bonfire--visable for miles; 16+ iconic.