Please Note!! Do not assume that a talent listed here is correct unless it is specifically confirmed by the GM!!! (GM, please confirm talents that are correct.) No, this is not a complete list of talents yet, but I would like it to be. Please, if you have a talent, list it in the appropriate spot, and fill in the mechanics. Thank you. --zebediah
Talents are listed by name, with the attribute they are based on (or Automatic if no attribute is rolled, with parentheticals if an attribute is important), followed by the cost. The description of any talent should include this information, along with how long it takes to use the talent, how long the effects last, prerequisites, resistance rolls, and of course the effects and any special mechanics. The person using the talent should be refered to as the character (no discipline names, please) and comments may be appended to the bottom. Talents will be marked by the GM when the mechanic listed is correct.
Additional possibilities: talents are classed as type A, B, C, D, or E. Type A talents are generally circle 1-3, B 4-8, C 9-12, D 13-15, and type E tallents are only available at 15th circle. If a talent is not particularly discipline appropriate, increase it's placement by one rank (or more), i.e. from C to D or from A to B, and especially appropriate talents may be decreased a type. Talents then vary within their range depending on how discipline-appropriate they are, or prerequisites. This helps guage what talents can be learned with Versatility, and what kinds of talents can be improvised and formalized by Adpets.
[Alchemy]/IQ (Player created talent to fix wizard) [Abate Curse]/IQ [Arcane Mutterings]/(IQ), Karma [Armored Matrix]/Automatic (see [Spell Matrix]) [Armory]/IQ [Astral Sight]/IQ, Strain [Avoid Blow]/Dodge, Strain
[Blood Share]/HT (??), Karma (usually) [Book Memory]/IQ + Karma to memorize, Strain to recall books no longer in memory
[Claw Shape]/Automatic (ST), Karma
[Deep Pockets]/ST [Direction Arrow]/IQ, 4 Strain, consumes arrow, requires physical focus [Disguise]/IQ [Disguise Self]/IQ, Karma (or is this just a spell now?) [Durability]/HT
[Emotion Song]/CH [Empathic Sense]/CH [Enhanced Matrix]/Automatic (see [Spell Matrix]) [Evidence Analysis]/IQ, Strain
[First Impression]/CH, Karma [Flame Arrow]/Automatic (WL), Karma, 2 Strain, consumes an arrow.
[Hold Thread]/WL? IQ?
[Item History]/IQ, Karma
[Karma Ritual]/Automatic
[Merchant]/IQ or CH [Metallurgy]/IQ [Metal Ward]/IQ [Mimic Voice]/CH [Missile Weapons]/DX [Mystic Aim] (???)
[Read and Write Language]/IQ [Reforge]/IQ (????) [Repetoire]/IQ (?????) [Resist Taunt]/(WL or CH???), Strain
[Self-Tailoring]/Automatic (DX), Strain [Share Matrix]/Automatic (see [Spell Matrix]) [Show Flaw]/IQ [Speak Language]/IQ, Strain, Karma [Spellcasting]/IQ [Spell Matrix]/Automatic [Spot Flaw]/IQ [Sprint]/Automatic, Strain (or DX, strain?) [Steel Thought]/WL
[Taunt]/CH [Thaumatology]/IQ (specialized?) [Thread Weaving]/WL, specialized, may cause Strain or use Karma (see also [Arrow Weaving], [Beast Weaving], [Rider Weaving], [Elementalism], [Illusion Weaving], [Nethermancy], [Sky Weaving], [Blade Weaving], [Theif Weaving], [Scout Weaving], [Story Weaving], [War Weaving], [Thread Smithing], [Wizardry], and possibly others) [Throwing Weapons]/DX [True Shot] ?????
[Versatility]/Automatic (also see [Journeying]/Automatic) *Human Only*
[Willforce]/Automatic (WL)