There are *many* kinds of chips... There are special chips: **Amp Chip** -- You require only 8 hours of sleep per week rather than each day. The user takes fatigue at the end of a week without sleep... (Not Kind to your body in general) **Chameleon Chips** -- This simply means the chip is harder to detect and identify. (diagnostic check at 10 rather than 15 -- lowers percentage from about 95% to 50%) **ID Chip** -- Gives the chip jack the Chip ID feature. When a chip is fully inserted, instead of immediately activating, the jack performs a diagnostic scan. On a roll of 15 or less on 3d6, the diagnostic check succeeds, and the user is given the true identity and purpose of the chip (presumably a failure results in no information, and a critical failure results in false information, although neither is specified in the rules -- UT2 p. 112) This check takes 2 seconds from the time the chip is fully inserted. Once the check is run, the user may activate the chip instantaneously or "lock" it. If locked, the chip will not activate and may be removed. (GM Note: there isn't much reason to *believe* a Chip ID. Either it's honest, and the label on the outside is meaningful, or it isn't, and the inside label will lie too.) **Macho Chip** -- This chip overrides the body's pain sensors, granting a superior form of High Pain Threshold. In fact, the user feels no pain whatsoever. This can be slightly dangerous, as it makes it difficult to estimate actual damage. **Sensie Chips and Sensie Recorder Chips** -- Think like videos and movies in the 2000s. There are advanced, illegal, and addictive versions called BetterThanLife (BTLs), which overpower the brain's sensory systems. **Dummy Chip** -- Slotting one of these babies lowers the user's IQ quick... Available in predetermined levels. **Jackhammer Chip** -- Basically, these are used to fuck someone up. From addictive mind-consuming happiness, to simulated inebriation, to intense pain or fear, and even slave mentality, these are chips to be put into someone ELSE. **Pet O-Roms** -- Neat! Train your pet instantly... Just stick a chip jack in 'em first... Of course, this leads to ALL SORTS of interesting (Dr. Evil finger to mouth) experimentation! What happens when a dog is trained to be a lion? Let's find out! (Disclaimer -- I'm not advocating this sort of behavior, I'm just commenting that it's possible... Really... I mean it!) Of course, you could also just slip a dog chip into the cyberpunk you're interrogating... Did I say that out loud? **Behavior Chips** -- Behave like a famous person... Make your trophy wife behave like a trophy wife... The possibilities are endless... **Zap Chips** -- Disguised as an advantage, skill, or reflex chip, this is a broken or purposefully flawed chip. The original purpose is usually still functional, but contains a side effect or "nuisance effect" (C1 p. 111) They may be bought knowingly for a much lower price if desperate. For example, many cars come with Zap Chips for legal and appropriate use of that vehicle. You can't use them for anything other car, or to go over 30 MPH, but within those restrictions you have a driving skill of +10. **Occupational Chips** -- Combinations of skill, reflex, and advantage chips bundled smartly into a single chip. Many normal occupations have plug-in chips for instant training, from soldier to cop to accountant to whatever else... These are very popular black-market items, and sometimes contain unexpected and classified information if originally stolen. **Incapacity Override Chip** -- Cruise control for the body. If the user is stunned or knocked unconscious, the chip takes over. If possible, the user runs to the nearest obviously safe place. If no safe place is easily locatable, the user goes into a berserk fury (B p. 22) Unfortunately, while on cruise control, the user only has access to default skills and any other slotted chips. The user will stay on his feet until dead or conscious long enough to override the chip. There are also programmable options to allow continued fighting before flight, until a certain damage threshold. **Personality Chip, and Independent Personality Chip** -- These basically are a simulation of a person in chip form (remember, AI doesn't exist). All advantages, quirks, and skills are contained therein (modified by the stat difference of the original and current user). The independent version allows for new memories, experiences, skills, etc. Independent Personality Chips contain nanites to reconfigure the optic memory pathways, allowing the personality to learn from each real body it's implanted into. There are advantage chips: Many advantages are available: Math Ability, for example. Social advantages are not available, nor are stat increases. Then there are skill chips (mental skills): Many mental skills are available in chip form as skill chips. Currently there are two limits: price and availability. To get a +10 skip, you need to record it from an expert with a +10 in the skill. And then there are reflex chips (physical skills): Many physical skills are available in chip form as reflex chips. Currently there is no limit other than price on how much increase you want... Skill wires are required to use reflex chips. From unknown Sat Jun 25 04:35:48 -0400 2005 From: Date: Sat, 25 Jun 2005 04:35:48 -0400 Subject: chameleon chip Message-ID: <20050625043548-0400@shadowdawn.evenmere.org>