What numbers are important for the players to know about their characters in general? In combat? What numbers are important for the GM? Certainly, a player should have everything on an exaltedcompendium character sheet (including a list of charms with Name, Type, Duration, Cost, and some short note of effects including limitations), a list of his character's equipment with all its stats, and a good idea of what his charms do. GM response to remembering the cool bits of a Charm while forgetting the annoying bits will be deliciously cruel. So far, I've found it useful to have a certain amount of arithmetic done ahead of time, with something like:
Full Movement:16 yards (Dex + 12 - Mobility Penalty)
Combat Movement:8 yards (Dex/2 + 6 yards)
Sprint:32 yards (3x(Dex - Mobility Penalty) + 20)
Jump Distance:9 yards/18 yards (Str + Athletics - Mobility Penalty, in yards, doubled horizontally)
Lethal Soak:10 (Sta/2, round down, plus armor effect)
Bashing Soak:12 (Sta + armor effect)
Aggravated Soak: 8 (just the L value of your armor)
Dodge Pool:3 (Dex + Dodge - armor's Mobility Penalty)
Knockdown Threshold:7 (Stamina + Resistance)
Stun Threshold:4 (Stamina)
WeaponSpeedAccuracyDamageParryRateRange
NameDex+Wits+Weapon SpeedDex+Weapon Skill+Weapon AccStrength+Weapon Effect / Weapon EffectDex + Weapon Skill + Weapon DefenseUsu. only for rangedUsu. only for ranged
Strike (Punch)65 (Martial Arts)3B5 (Martial Arts)N/AN/A
Grand Daiklaive +12 of Anathema Slaying-52050A5N/AN/A
I'd like to have something like this but for *all* of the characters. Probably going to end up being a spreadsheet, not this, for ease of table movement. Something like the exaltedcompendium character tool could work, too, only printing rather different sheets. For now, I have the ActualCharacterReference.