What numbers are important for the players to know about their characters in general? In combat?
What numbers are important for the GM?
Certainly, a player should have everything on an exaltedcompendium character sheet (including a list of charms with Name, Type, Duration, Cost, and some short note of effects including limitations), a list of his character's equipment with all its stats, and a good idea of what his charms do. GM response to remembering the cool bits of a Charm while forgetting the annoying bits will be deliciously cruel. So far, I've found it useful to have a certain amount of arithmetic done ahead of time, with something like:
Full Movement: | 16 yards (Dex + 12 - Mobility Penalty) |
Combat Movement: | 8 yards (Dex/2 + 6 yards) |
Sprint: | 32 yards (3x(Dex - Mobility Penalty) + 20) |
Jump Distance: | 9 yards/18 yards (Str + Athletics - Mobility Penalty, in yards, doubled horizontally) |
Lethal Soak: | 10 (Sta/2, round down, plus armor effect) |
Bashing Soak: | 12 (Sta + armor effect) |
Aggravated Soak: | 8 (just the L value of your armor) |
Dodge Pool: | 3 (Dex + Dodge - armor's Mobility Penalty) |
Knockdown Threshold: | 7 (Stamina + Resistance) |
Stun Threshold: | 4 (Stamina) |
Weapon | Speed | Accuracy | Damage | Parry | Rate | Range |
Name | Dex+Wits+Weapon Speed | Dex+Weapon Skill+Weapon Acc | Strength+Weapon Effect / Weapon Effect | Dex + Weapon Skill + Weapon Defense | Usu. only for ranged | Usu. only for ranged |
Strike (Punch) | 6 | 5 (Martial Arts) | 3B | 5 (Martial Arts) | N/A | N/A |
Grand Daiklaive +12 of Anathema Slaying | -5 | 20 | 50A | 5 | N/A | N/A |
I'd like to have something like this but for *all* of the characters. Probably going to end up being a spreadsheet, not this, for ease of table movement.
Something like the exaltedcompendium character tool could work, too, only printing rather different sheets. For now, I have the ActualCharacterReference.