Below is a simplified version of the bow generator from [GULLIVER], with some assumptions. [Common Bows] gives precalculated values for the most common bows. The assumptions used are the following: o We are using Load ST as ST^2/10. o The radius of a bow does not scale up as quickly as it's length, but slightly better than the square root of it's length (I used ^0.6). o Arrows scale in size with the bow if the bow is large enough (or small enough) for this to matter. o We are using [Wield ST] to determine additional penalties for using very heavy weapons. Remember to consult it: it affects Acc and SS if the bow you're using is heavy. o The term "bow" is used to refer to simple bows. If you are using a composite bow, increase its ST by a factor of 1.2 and add 1 to Acc before any multiplications. *there may also be a weight increase*. All that being said: a bow has a basic ST value. When looking for a bow, you will generally be looking for a bow with ST equal to or slightly less than your own. A standard human simple bow, 3 feet long and an inch in diamater, has a ST of 10. The ST of a bow is equal to 10 x (length in yards)^0.8 alternately, the length of a bow is equal to its (ST/10)^1.25 yards The weight of a bow is equal to 2 x (length in yards)^2.6 lb. the weight of a bow is also 2 x (ST/10)^3.25 lb From this, we can see that the standard, 3 foot bow has a ST of 10 and weights 2 lb. The Acc and SS of a bow depend on it's height relative to yours. * Acc 1, SS 12 if the bow is half your height or less. * Acc 2, SS 13 if the bow is between half and 2/3 your height. * Acc 3, SS 15 if the bow is between 2/3 your height and your full height. * Acc 3, SS 17 if you are using a bow longer than yourself But really, what matters most is the damage, right? To determine damage, compair your ST to that of the bow. o If your ST x 0.8 is greater than the bow's ST, you have maxed out this bow. Doing this repeatedly will damage the bow. Damage is calculated from the bow's ST x 1.8 (this is the maximum damage of the bow) o If your ST is greater than or equal to the bow's ST, you're using the bow to it's capacity. Using a damaged bow this way may break it. Damage is claculated from your ST x 1.5 (i.e. you do swing damage). o If the bow's ST is greater than yours, damage is calculated form your ST x 1.2 (this is +1 for most humans). Add +1 to SS and halve Acc. o If the bow's ST x 0.8 is greater than yours, you're struggling with the bow. Damage is calculated from your ST. Add +2 to SS and Acc is zero. o If the bow's ST x 2/3 is greater than yours, you're barely pulling it back. Damage is calculated from 4/5 your ST. Add +4 to SS and Acc is zero. o if the bow's ST x 0.6 is greater than yours, you simply cannot use this bow. And just as importantly, what's the !RoF? A bow can generally be fired once every 3 seconds: one seconds to draw an arrow, one second to knock it, and then it's prepaired to fire or to aim. Speedraw: Arrow can eliminate one of those seconds of readying, and a Speedknocking skill can be used to eliminate the other, making the bow fireable once per second.