BanishSpirit, 4 points/level, Charisma/Hark skill. BanishSpirit is the opposite of SummonSpirit--what the latter brings, the former sends away again. According to some traditions, this actually destroys the spirit, but most believe that it forcably sends them back "home". BanishSpirit does not affect spirits who are already in their home MetaPlane. However, there are no known spirits whose home is earth, or the [Astral Plane] about earth, so this is generally a moot point. To banish a spirit, the socerer concentrates for one second, then makes a contested roll,BanishSpirit power + BanishSpirit skill agains the spirit's HT + WL. If the sorcere wins, the spirit is reduced one level of magnitude for each third of the success margin, round up. Thus succeeding by 7 against a Moderate spirit reduces it three magnitudes, from Moderate to Lesser, From Lesser to Child, and from Child to Watcher (if the watcher form exists). Succeeding by one reduces the spirit by one magnitude. For more on the magnitude of spirits, see the SummonSpirit subpower. A critical success banishes the spirit outright, unless the spirit also gets a critical success, in which case compair normally. If the spirit wins the contest, however, the sorcerer suffers a penalty. Reduce the sorcerer's effective spirit power by the spirit's adjusted success margin, and deal the sorcerer half that much fatigue (round up, soaked by MysticTuffness). Power is reganed at the same rate as if it had been Nullified. Using this power on spirits outside your specialization is possible, but difficult--the sorcerer has a -5 penalty to skill (can be bought off as a manuever, each maneuver covers a SpiritSpecialization worth of spirits).
2002/03/04 10:43 EST (via web):
Insect Spirits near their Queen, or Nature Spirits near the actual manifestation of their Totem, are on their home plane.