An Archer learns the art of the bow. This Discipline stresses accuracy, and, to a lesser extent, speed. Most Archers show great perceptive powers, often noticing things that others miss. Important Attributes: Dexterity and Perception Racial Restrictions: Obsidiman Karma Ritual: An Archer spends the first several minutes of the ritual oiling and stringing his bow. The Archer then meditates with the bow in front of him and all of his arrows fanned out beside him on the ground. At the end of the ritual, the Archer fires three arrows at a target, forming a rough triangle no more than a foot wide, then firing a fourth arrow into the center of the triangle. The ritual is complete as soon as the arrow strikes its target FIRST CIRCLE [Avoid Blow]/Dodge, Strain [Direction Arrow]/IQ, 4 Strain [Karma Ritual] [Missile Weapons]/DX [Mystic Aim] [True Shot] SECOND CIRCLE [Durability]/HT [Sprint]/DX, Strain [Throwing Weapons]/DX THIRD CIRCLE [Flame Arrow]/WL, Karma, 2 Strain (was Wound Balance) FOURTH CIRCLE (was [Melee Weapons]) [Thread Weaving]: [Arrow Weaving] FIFTH CIRCLE [First Impression] [Stopping Aim] SIXTH CIRCLE [Bank Shot] [Speak Language] SEVENTH CIRCLE [Anticipate Blow] [Call Arrow] EIGHTH CIRCLE [Called Shot] [Eagle Eye]
[Archer (hacking)]