Dice Pool NameTotalComponents
Initiative: 6+d10 Dex 3 Wits 3 + d10
Dodge5+3Dex+Dodge+Essence

Full Movement:15 yards (Dex + 12 - Mobility Penalty)
Sprint:29 yards (3x(Dex - Mobility Penalty) + 20)
Jump Distance:3 yards/6 yards (Str + Athletics - Mobility Penalty, in yards, doubled horizontally)
Lethal Soak:1 naturally, 6L with Tom's light monocrysCID: 12L, mobility penalty 5
Bashing Soak:3 naturally, 5B with Tom's light monocrys (Sta + armor effect) CID 10B
Aggravated Soak: 0 naturally, (just the L value of your armor)

WeaponSpeedAccuracyDamageParryRateRange
PunchSpd +0 Ack +1Damage +0Def +2Rate 5touch
KickSpd -3 Ack +1Damage +3BDef -3Rate 3 touch
KnifeSpd 0 Ack +1Damage +2LDef -2Rate 4/3 if thrownRange 15 if thrown
TanglerSpd ?? Ack ??Damage ??Def ??Rate ??Range ??
StunnerSpd ?? Ack ??Damage ??Def ??Rate ??Range ??

* Holding initiative gives -1 penalty per number you wait to attacks, but not to defenses * Only wound and multiple action penalties can reduce you to less dice than your essence. * Dodge 5, Reed in the Wind up to 5 dice