A'leia Anora O'Shay

Concept: Mouth/Party Face Nature: Visionary: Adepts

Attributes: Strength 2, Dexterity 3, Stamina 3, Intelligence 4, Wits 3, Perception 4, Charisma 5, Manipulation 4, Appearance 3

Abilities: Archery 1, Performance 5, Presence 5, Resistance 1, Medicine 1, Crafts (Stage)1, Lore 5, Occult 3 , Athletics 2, Awareness 1, Dodge 2 Bureaucracy 5 Linguistics 4 Socialize 4 Larceny 4

Backgrounds:

Virtues:

Virtue Flaw: [InescapableGuilt]

Charms:


NameReferenceCostDurationTypeAbilityEssPrereqs
Description
Respect Commanding AttitudePerformance (CR Page 172)5 MotesOne SceneSimplePerformance 22None
PCs who use this Charm command the attention of an audience. While they may not be swayed or impressed, they will pay him heed, refrain from heckling, and avoid leaving performance in any numbers prior to its finish.
Phantom-Conjuring PerformancePerformance (CR Page 174)5 MotesOne SceneSupplementalPerformance 32Masterful Performance Exercise, Respect-Commanding Attitude
Images appear during a PC's performance, underscoring its beauty, adding a number of dice equal to PC's Essence to next Charisma + Performance roll.
Masterful Performance ExercisePerformance (CR Page 174)2 Motes per successInstantSupplementalPerformance 11None
PC makes a regular Charisma + Performance roll, but may buy additional successes up to (PC's Essence rating + number of successes on the Charisma + Performance roll,) with each success costing 2 motes of Essence.
Rout-Stemming GesturePerformance (CR Page 172)5 Motes, 1 Willpower3 turnsSimplePerformance 43Unruly Mob Dispersing Rebuke
All those within a radius of (10 x the PC's Essence rating) in yards are immediately steadied. Those who have failed Valor checks can roll again, and characters that must make new ones automatically succeed. Even works against supernatural panic.
Unruly Mob Dispersing RebukePerformance (CR Page 172)8 Motes, 1 WillpowerInstantSimplePerformance 33Respect Commanding Attitude
The PC issues a strong rebuke and shatters the inertia of a mob. Without further impetus, they will disperse. This Charm does nothing to well organized or disciplined force.
Harmonious Presence MeditationPresence (CR Page 175)6 MotesOne hourSimplePresence 31None
While this Charm is in effect PC adds a number of dice equal to permanent Essence to any Socialize, Presence or Bureaucracy rolls that involve one-on-one interaction.
Listener-Swaying ArgumentPresence (CR Page 175)2 Motes per die, 1 WillpowerInstantSupplementalPresence 32Harmonious Presence Meditation
For every 2 Essence spent by PC, add a die to any Socialize, Presence, or Bureaucracy roll involving one-on-one interaction, up to twice the pool.
Wise-Eyed Courtier MethodSocialize (CR Page 211)3 MotesInstantSimpleSocialize 21None
The PC instantly reads the social subtext of a situation, including attitudes, relationships, and exterior motives.
Mastery of Small MannersSocialize (CR Page 211)3 MotesOne SceneReflexiveSocialize 21None
While this Charm works, the PC will never make an unintentional social faux pas, behaving in a manner appropriate to the situation, so long as it is a simple one — greeting, eating, flirting, giving gifts. Too much active interaction spoils the Charm.
Graceful Crane StanceAthletics (CR Page 193)3 MotesOne SceneReflexiveAthletics 11None
PC has near perfect balance and can stand on things too weak or narrow to support him normally, with no fear of falling or the object breaking, only needing to make Athletics rolls in the most extraordinary circumstances.
Reed in the WindDodge (CR Page 197)1 Mote per 2 diceInstantReflexiveDodge 21None
For each mote spent, the PC adds two dice to dodge an attack the PC can see coming, but cannot gain more than her regular Dexterity + Dodge pool. The PC must declare this Charm and how much Essence she is using before her opponent makes an attack roll. Fractional dice are lost.
Heart-Compelling MethodPerformance (CR Page 174)6 Motes, 1 WillpowerOne SceneSupplementalPerformance 42Masterful Performance Exercise
PC chooses an emotion and channels it through his performance, making a Manipulation + Performance roll. Targets with a Willpower lower than successes on roll are overcome with that emotion, those with below twice the Willpower of the successes make a roll, and those with greater than twice the successes are unaffected.
Memory Reweaving DisciplinePerformance (CR Page 175)10 Motes, 1 WillpowerOne SceneSimplePerformance 53Heart- Compelling Method, Phantom-Conjuring Performance
PC creates a narrative so compelling that all those who hear it forget the truth and believe the narrative. PC makes a Manipulation + Performance roll, and every success means that anyone who hears needs to see one piece of evidence that disproves the narrative. Can be used in conversation.
Body-Mending MeditationMedicine (CR Page 188)10 MotesOne DayReflexiveMedicine 11None
While this Charm is active, the PC heals at 10 times the normal rate. It cannot be used on others, does not speed the healing of aggravated damage, or allow the regeneration of amputated or destroyed tissue. Characters can activate this Charm even if unconscious.
Masterful Memory TechniqueSpecial------
You remember everything that has happened to you. You are, however, affected by memory-changing or erasing charms.
Sagacious Reading of IntentLinguistics (CR Page 207)6 MotesInstantSimpleLinguistics 11None
The PC can read a book or document and understand the author's biases, hidden agendas, and which way the material is slanted, even if the author herself was unaware of it. Very useful for detecting literary forgeries.
Majestic Radiant PresencePresence (CR Page 175)8 MotesOne sceneSimplePresence 43Harmonious Presence Meditation
Targets attempting to attack the PC or stand against him in argument must make a successful Willpower roll to do so. Not compatible with Dawn Caste Anima ability.
FIXME Affinity Element Control: Sound
cost 6 one scene simple min valor 2 min essence 2
roll manip+valor, successes indicate how much power & control you get
one yard cube per point of essence, 5 meters of area effect per point of essence


Equipment: Rating 1 sin, Rating 2 sin "A'leia A. O'Shay"

Willpower 7, Essence 3

Personal Pool Peripheral Pool
TotalcommittedTotalcommitted
16---605 rings, 4 to mask

Health Levels 0/-1/-1/-2/-2/-4/Incap.

Limit: 8

Low-light vision, Anima Banner: Exactly Herself -- a young woman with flaming red curly hair, green eyes