Concept: Mouth/Party Face Nature: Visionary: Adepts
Attributes: Strength 2, Dexterity 3, Stamina 3, Intelligence 4, Wits 3, Perception 4, Charisma 5, Manipulation 4, Appearance 3
Abilities: Archery 1, Performance 5, Presence 5, Resistance 1, Medicine 1, Crafts (Stage)1, Lore 5, Occult 3 , Athletics 2, Awareness 1, Dodge 2 Bureaucracy 5 Linguistics 4 Socialize 4 Larceny 4
Backgrounds:
Virtues:
Charms:
Name | Reference | Cost | Duration | Type | Ability | Ess | Prereqs |
---|---|---|---|---|---|---|---|
Description | |||||||
Respect Commanding Attitude | Performance (CR Page 172) | 5 Motes | One Scene | Simple | Performance 2 | 2 | None |
PCs who use this Charm command the attention of an audience. While they may not be swayed or impressed, they will pay him heed, refrain from heckling, and avoid leaving performance in any numbers prior to its finish. | |||||||
Phantom-Conjuring Performance | Performance (CR Page 174) | 5 Motes | One Scene | Supplemental | Performance 3 | 2 | Masterful Performance Exercise, Respect-Commanding Attitude |
Images appear during a PC's performance, underscoring its beauty, adding a number of dice equal to PC's Essence to next Charisma + Performance roll. | |||||||
Masterful Performance Exercise | Performance (CR Page 174) | 2 Motes per success | Instant | Supplemental | Performance 1 | 1 | None |
PC makes a regular Charisma + Performance roll, but may buy additional successes up to (PC's Essence rating + number of successes on the Charisma + Performance roll,) with each success costing 2 motes of Essence. | |||||||
Rout-Stemming Gesture | Performance (CR Page 172) | 5 Motes, 1 Willpower | 3 turns | Simple | Performance 4 | 3 | Unruly Mob Dispersing Rebuke |
All those within a radius of (10 x the PC's Essence rating) in yards are immediately steadied. Those who have failed Valor checks can roll again, and characters that must make new ones automatically succeed. Even works against supernatural panic. | |||||||
Unruly Mob Dispersing Rebuke | Performance (CR Page 172) | 8 Motes, 1 Willpower | Instant | Simple | Performance 3 | 3 | Respect Commanding Attitude |
The PC issues a strong rebuke and shatters the inertia of a mob. Without further impetus, they will disperse. This Charm does nothing to well organized or disciplined force. | |||||||
Harmonious Presence Meditation | Presence (CR Page 175) | 6 Motes | One hour | Simple | Presence 3 | 1 | None |
While this Charm is in effect PC adds a number of dice equal to permanent Essence to any Socialize, Presence or Bureaucracy rolls that involve one-on-one interaction. | |||||||
Listener-Swaying Argument | Presence (CR Page 175) | 2 Motes per die, 1 Willpower | Instant | Supplemental | Presence 3 | 2 | Harmonious Presence Meditation |
For every 2 Essence spent by PC, add a die to any Socialize, Presence, or Bureaucracy roll involving one-on-one interaction, up to twice the pool. | |||||||
Wise-Eyed Courtier Method | Socialize (CR Page 211) | 3 Motes | Instant | Simple | Socialize 2 | 1 | None |
The PC instantly reads the social subtext of a situation, including attitudes, relationships, and exterior motives. | |||||||
Mastery of Small Manners | Socialize (CR Page 211) | 3 Motes | One Scene | Reflexive | Socialize 2 | 1 | None |
While this Charm works, the PC will never make an unintentional social faux pas, behaving in a manner appropriate to the situation, so long as it is a simple one — greeting, eating, flirting, giving gifts. Too much active interaction spoils the Charm. | |||||||
Graceful Crane Stance | Athletics (CR Page 193) | 3 Motes | One Scene | Reflexive | Athletics 1 | 1 | None |
PC has near perfect balance and can stand on things too weak or narrow to support him normally, with no fear of falling or the object breaking, only needing to make Athletics rolls in the most extraordinary circumstances. | |||||||
Reed in the Wind | Dodge (CR Page 197) | 1 Mote per 2 dice | Instant | Reflexive | Dodge 2 | 1 | None |
For each mote spent, the PC adds two dice to dodge an attack the PC can see coming, but cannot gain more than her regular Dexterity + Dodge pool. The PC must declare this Charm and how much Essence she is using before her opponent makes an attack roll. Fractional dice are lost. | |||||||
Heart-Compelling Method | Performance (CR Page 174) | 6 Motes, 1 Willpower | One Scene | Supplemental | Performance 4 | 2 | Masterful Performance Exercise |
PC chooses an emotion and channels it through his performance, making a Manipulation + Performance roll. Targets with a Willpower lower than successes on roll are overcome with that emotion, those with below twice the Willpower of the successes make a roll, and those with greater than twice the successes are unaffected. | |||||||
Memory Reweaving Discipline | Performance (CR Page 175) | 10 Motes, 1 Willpower | One Scene | Simple | Performance 5 | 3 | Heart- Compelling Method, Phantom-Conjuring Performance |
PC creates a narrative so compelling that all those who hear it forget the truth and believe the narrative. PC makes a Manipulation + Performance roll, and every success means that anyone who hears needs to see one piece of evidence that disproves the narrative. Can be used in conversation. | |||||||
Body-Mending Meditation | Medicine (CR Page 188) | 10 Motes | One Day | Reflexive | Medicine 1 | 1 | None |
While this Charm is active, the PC heals at 10 times the normal rate. It cannot be used on others, does not speed the healing of aggravated damage, or allow the regeneration of amputated or destroyed tissue. Characters can activate this Charm even if unconscious. | |||||||
Masterful Memory Technique | Special | --- | --- | ||||
You remember everything that has happened to you. You are, however, affected by memory-changing or erasing charms. | |||||||
Sagacious Reading of Intent | Linguistics (CR Page 207) | 6 Motes | Instant | Simple | Linguistics 1 | 1 | None |
The PC can read a book or document and understand the author's biases, hidden agendas, and which way the material is slanted, even if the author herself was unaware of it. Very useful for detecting literary forgeries. | |||||||
Majestic Radiant Presence | Presence (CR Page 175) | 8 Motes | One scene | Simple | Presence 4 | 3 | Harmonious Presence Meditation |
Targets attempting to attack the PC or stand against him in argument must make a successful Willpower roll to do so. Not compatible with Dawn Caste Anima ability. |
Equipment: Rating 1 sin, Rating 2 sin "A'leia A. O'Shay"
Willpower 7, Essence 3
Personal Pool | Peripheral Pool | ||
---|---|---|---|
Total | committed | Total | committed |
16 | --- | 60 | 5 rings, 4 to mask |
Health Levels 0/-1/-1/-2/-2/-4/Incap.
Limit: 8
Low-light vision, Anima Banner: Exactly Herself -- a young woman with flaming red curly hair, green eyes