DISCIPLINE

Weaponsmith

                   

CIRCLE

TALENT AVAILABLE

Discipline Talent

CIRCLE

TALENT AVAILABLE

Discipline Talent

1

KARMA RITUAL

 

13

SPECIAL ABILITY: + 1 Physical Defense

Forge Blade

D

Forge Golem

 

Melee Weapon

 

OPTIONAL

 

Steel Thought

 

14

SPECIAL ABILITY: Create Orichalcum

OPTIONAL

 

First Ring of Perfection

D

OPTIONAL

 

OPTIONAL

 

2

DURABILITY

 

15

SPECIAL ABILITY: + 1 Spell Defense

Curse Mastery

 

Spirit Strike

 

Steel Lungs

 

OPTIONAL

 

3

Astral Hammer

D

Special Ability Descriptions

Evaluate Weapon: The Weaponsmith makes a Forge Blade Test against the Spell Defense of the weapon. A successful test reveals the approximate worth of the weapon and how well it is made.

Blood Edge: For a permanent cost of 2 Damage Points, the Weaponsmith uses blood magic to put a Blood Edge on a weapon. Blood Edge increases the Damage step of the weapon by 2 steps, or 3 steps if the weapon is used to attack an opponent in astral space.

Create Orichalcum: Using blood magic and the proper mix of the five elements - air, fire, water and wood - a Weaponsmith can create orichalcum. Each attempt costs 1 point of permanent damage. The combined value of the elements must equal or exceed the worth of the orichalcum to be created. The Difficulty Number for creating orichalcum is equal to 15 + (the value of the orichalcum in thousands of silver pieces). The Weaponsmith uses the Forge Blade talent to create the magic metal.

OPTIONAL

 

4

SPECIAL ABILITY: Evaluate Weapon

THREADWEAVING

 

Exploding Coals

 

5

SPECIAL ABILITY: + 1 Social Defense

Temper Self

 

Haggle

 

6

SPECIAL ABILITY: + 1 Spell Defense

Spot Armor Flaw

D

OPTIONAL

 

7

SPECIAL ABILITY: + 1 Initiative

Circle of Astral Armor

D

OPTIONAL

 

8

SPECIAL ABILITY: + 1 Recovery Test / Day

Wound Shield

 

OPTIONAL

 

9

SPECIAL ABILITY: + 1 Physical Defense

Repair

 

Warp Missile

 

OPTIONAL

 

10

SPECIAL ABILITY: +1 Recovery Test / Day

Forge Armor

D

Discipline Description

Focus: Weaponsmiths are driven by a need to create things which others usually find to be merely functional; the trappings of war. However, for this discipline, these trappings are beautiful combinations of form and function. To a Weaponsmith, the forging and care of war-gear is a transcendent experience that is seldom overshadowed even by the joy of using that gear to rid Barsaive of the many evils that beset it.

Racial Restrictions: NONE

OPTIONAL

 

11

SPECIAL ABILITY: Blood Edge

Soften Blade

 

OPTIONAL

 

12

SPECIAL ABILITY: + 10 Karma Point Maximum

Defense

 

OPTIONAL