DISCIPLINE |
Ranger |
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CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
CIRCLE |
TALENT AVAILABLE |
Discipline Talent |
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1 |
KARMA RITUAL |
13 |
SPECIAL ABILITY: + 1 Social Defense |
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Missile Weapons |
Multi-Shot |
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Tiger Spring |
OPTIONAL |
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Tracking |
14 |
SPECIAL ABILITY: + 1 Spell Defense |
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OPTIONAL |
Two Actions |
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OPTIONAL |
OPTIONAL |
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2 |
DURABILITY |
15 |
SPECIAL ABILITY: + 1 Physical Defense |
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Detect Life |
Spirit Strike |
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Elemental Mastery (Wood) |
D |
OPTIONAL |
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3 |
Massive Missiles |
D |
Special Ability Descriptions None |
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OPTIONAL |
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4 |
SPECIAL ABILITY: Karma on PER-only tests |
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THREADWEAVING |
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Vines |
D |
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5 |
SPECIAL ABILITY: + 1 Physical Defense |
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Astral Rain |
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Air Tracking |
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6 |
SPECIAL ABILITY: + 1 Social Defense |
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Relax |
D |
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OPTIONAL |
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7 |
SPECIAL ABILITY: + 1 Recovery Test / Day |
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Ease Passage |
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OPTIONAL |
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8 |
SPECIAL ABILITY: + 1 Social Defense |
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Eyes Above |
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OPTIONAL |
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9 |
SPECIAL ABILITY: +1 Recovery Test / Day |
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Safe Path |
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Bank Shot |
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OPTIONAL |
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10 |
SPECIAL ABILITY: + 1 Spell Defense |
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Annulling Arrow |
D |
Discipline DescriptionFocusRangers are strongly attracted to forests and the life they shelter. The natural beauty of these special places is like a balm to the soul of a Ranger. This love of forests naturally drives the Ranger to master the skills required to live in them safely and comfortably as well as protect them from harm. Racial Restrictions: NONE |
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OPTIONAL |
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11 |
SPECIAL ABILITY: + 1 Physical Defense |
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Hidden Action |
D |
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OPTIONAL |
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12 |
SPECIAL ABILITY: + 10 Karma Point Maximum |
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Defense |
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OPTIONAL |
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