DISCIPLINE

Pattern Knight

                   

CIRCLE

TALENT AVAILABLE

Discipline Talent

CIRCLE

TALENT AVAILABLE

Discipline Talent

1

KARMA RITUAL

 

13

SPECIAL ABILITY: + 1 Spell Defense

Melee Weapons

 

Multi-Strike

 

Lightning Pattern

D

OPTIONAL

 

Trust

 

14

SPECIAL ABILITY: + 1 Spell Defense

OPTIONAL

 

Pattern Mastery

D

OPTIONAL

 

OPTIONAL

 

2

DURABILITY

 

15

SPECIAL ABILITY: + 1 Social Defense

Lifesight

 

Spirit Strike

 

Spirit Mastery

 

OPTIONAL

 

3

Delay Blow

 

Special Ability Descriptions

None

OPTIONAL

 

4

SPECIAL ABILITY: Karma on WIL-only tests

THREADWEAVING

 

Calm Pattern

 

5

SPECIAL ABILITY: + 1 Physical Defense

Astral Shield

D

Path Home

 

6

SPECIAL ABILITY: + 1 Spell Defense

Reverse Missile

 

OPTIONAL

 

7

SPECIAL ABILITY: + 1 Recovery Test / Day

Vexing Fog

 

OPTIONAL

 

8

SPECIAL ABILITY: +1 Recovery Test / Day

Karma Shield

 

OPTIONAL

 

9

SPECIAL ABILITY: + 1 Initiative Step

Purify Substance

 

Dampen Threads

D

OPTIONAL

 

10

SPECIAL ABILITY: Karma on Weapon Damage tests

Enchantment Block

D

Discipline Description

Focus: A Pattern Knight seeks complete understanding of the Great Pattern of Barsaive as well as other patterns which might be found in this great land. Because this knowledge can be difficult to obtain, the Pattern Knight learns skills which make it possible to seek it out despite the danger. As understanding increases, Pattern Knights gain mastery over patterns and can eventually bend them to their will.

Racial Restrictions: NONE

OPTIONAL

 

11

SPECIAL ABILITY: + 1 Physical Defense

Talent Reaver

D

OPTIONAL

 

12

SPECIAL ABILITY: + 10 Karma Point Max

Vitality

 

OPTIONAL