DISCIPLINE

Lancer

                   

CIRCLE

TALENT AVAILABLE

Discipline Talent

CIRCLE

TALENT AVAILABLE

Discipline Talent

1

KARMA RITUAL

 

13

SPECIAL ABILITY: + 10 Karma Point Maximum

Empathic Command

 

Quick Charge

 

Charge

D

OPTIONAL

 

Mount Attack

 

14

SPECIAL ABILITY: + 1 Spell Defense

Melee Weapons

 

Resurrect Mount

 

OPTIONAL

 

OPTIONAL

 

2

DURABILITY

 

15

SPECIAL ABILITY: + 1 Physical Defense

Bloodshare

 

Spirit Strike

 

Trick Riding

 

OPTIONAL

 

3

Wheeling Attack

D

Special Ability Descriptions

Mount Karma:  The Lancer may store up to 15 of his own Karma points in his mount. He may use this Karma normally whenever he is in contact with his mount. If the mount dies while carrying stored Karma Points, these points are lost.

OPTIONAL

 

4

SPECIAL ABILITY: Karma on any Mount action (No DAM)

THREADWEAVING

 

Move on Through

 

5

SPECIAL ABILITY: + 1 Physical Defense

Confusion Ride

D

Heal Mount

 

6

SPECIAL ABILITY: +1 Recovery Test / Day

Durability (Mount)

 

Sure Mount

 

7

SPECIAL ABILITY: + 1 Spell Defense

Armor Mount

 

OPTIONAL

 

8

SPECIAL ABILITY: + 1 Social Defense

Fearsome Charge

D

OPTIONAL

 

9

SPECIAL ABILITY: Karma on CHA-only tests

Call Mount

 

Rally

D

OPTIONAL

 

10

SPECIAL ABILITY: +1 Recovery Test / Day

Champion Challenge

 

Discipline Description

Focus

A Lancer is dedicated to mastering mounted warfare. An integral part of achieving this mastery is developing a very close relationship with a mount. This relationship is based on mutual trust and respect; even love. Nothing is as valuable to the Lancer as this relationship and its role in enabling the Lancer to learn all the skills of mounted combat.

Racial Restrictions: Obsidiman

OPTIONAL

 

11

SPECIAL ABILITY: + 1 Social Defense

Trample

D

OPTIONAL

 

12

SPECIAL ABILITY: Mount Karma

Wheeling Defense

 

OPTIONAL