DISCIPLINE

Firemage

                   

CIRCLE

TALENT AVAILABLE

Discipline Talent

CIRCLE

TALENT AVAILABLE

Discipline Talent

1

KARMA RITUAL

 

13

SPECIAL ABILITY: Casting Triangle

Flame Flash

D

Karma Mastery

 

Elemental Mastery (Fire)

 

OPTIONAL

 

Astral Sense

 

14

SPECIAL ABILITY: + 1 Social Defense

Dispel Magic

 

Two Actions

 

OPTIONAL

 

OPTIONAL

 

2

DURABILITY

 

15

SPECIAL ABILITY: + 1 Spell Defense

Reshape Object

 

Teleport

 

Heat Metal

 

OPTIONAL

 

3

Flame Weapon

D

Special Ability Descriptions

Casting Triangle: For the cost of 2 permanent Damage Points, the Firemage may create a luminescent triangle on the ground around himself, each side no more than a yard long. A Casting Triangle only affects the Firemage who created it and adds + 3 steps to any talent tests which he makes while standing inside the Triangle. The Triangle lasts until the Firemage chooses to destroy it. After the Triangle has been destroyed, the Firemage may heal the permanent damage after waiting a year and a day.

OPTIONAL

 

4

SPECIAL ABILITY: Karma on WIL-only tests

THREADWEAVING

 

Fire Ball

D

5

SPECIAL ABILITY: + 1 Spell Defense

Smother Flame

 

Flame Wall

 

6

SPECIAL ABILITY: + 1 Social Defense

Fire Heal

 

OPTIONAL

 

7

SPECIAL ABILITY: +1 Recovery Test / Day

Fireshield

D

OPTIONAL

 

8

SPECIAL ABILITY: + 1 Spell Defense

Weld

 

OPTIONAL

 

9

SPECIAL ABILITY: + 1 Spell Defense

Dragon Breath

D

Sterilize Object

 

OPTIONAL

 

10

SPECIAL ABILITY: + 1 Social Defense

Astral Flare

 

Discipline Description

Focus

A Firemage lives to understand, and eventually master, the element of fire. Additionally, the Firemage tries to understand the workings of magic and the astral plane. As understanding grows, so does the Firemage's ability to manipulate these forces.

Racial Restrictions: NONE

OPTIONAL

 

11

SPECIAL ABILITY: + 1 Spell Defense

Spirit Portal

 

OPTIONAL

 

12

SPECIAL ABILITY: + 10 Karma Point Maximum

Astral Materialization

D

OPTIONAL