DISCIPLINE

Archer

                   

CIRCLE

TALENT AVAILABLE

Discipline Talent

CIRCLE

TALENT AVAILABLE

Discipline Talent

1

KARMA RITUAL

 

13

SPECIAL ABILITY:  +1 Recovery Test / Day

Missile Weapons

D

Multi-Shot

 

True Shot

 

OPTIONAL

 

Mystic Aim

 

14

SPECIAL ABILITY: + 1 Physical Defense

OPTIONAL

 

Ethereal Arrow

 

OPTIONAL

 

OPTIONAL

 

2

DURABILITY

 

15

SPECIAL ABILITY: + 1 Social Defense

Direction Arrow

 

Spirit Strike

 

Eagle Eye

 

OPTIONAL

 

3

Flame Arrow

D

Special Ability Descriptions

None

OPTIONAL

 

4

SPECIAL ABILITY:  Karma on DEX-only tests

THREADWEAVING

 

Quick Shot

 

5

SPECIAL ABILITY: + 1 Physical Defense

Call Arrow

 

Icy Surface

D

6

SPECIAL ABILITY:  Karma on Missile Damage tests

Called Shot

 

OPTIONAL

 

7

SPECIAL ABILITY: + 1 Initiative Step

Rebel Limb

D

OPTIONAL

 

8

SPECIAL ABILITY:  + 1 Spell Defense

Impressive Shot

 

OPTIONAL

 

9

SPECIAL ABILITY:  + 1 Recovery Test / Day

Screaming Arrow

 

Revealing Arrow

 

OPTIONAL

 

10

SPECIAL ABILITY:  + 1 Social Defense

Blind Fire

D

Discipline Description

Focus

An Archer is dedicated to the study of long-range combat and the use of missile weapons. Though countless hours of repetitive excercises and practice is required to master these complex weapons, the Archer gladly makes the sacrifice in order to make just one more legendary shot.

Racial Restrictions: NONE

OPTIONAL

 

11

SPECIAL ABILITY:  +1 Spell Defense

Shield Beater Arrow

 

OPTIONAL

 

12

SPECIAL ABILITY:  + 10 Karma Point Maximum

Dominate Missile

D

OPTIONAL