Some possible customizations for weapons o *Back Hammer* a flat striking surface protruding from the back of a swung weapon. It allows crushing attacks instead of normal cut or imp damage. Axes, Picks, Polearms. Weight: 0.5 lb., cost + 25% o *Back Spike* a substationl spike mounted on the back of a swung weapon. Allows for an imp attack based on cut damage -1. Axes, Halberds. Weight: 0.5 lb., cost + 50% o *Barbs* are just what they sound like. No special effect going in, but requires a ST roll to pull out, and causes half the weapon's damage going in as it comes out. Spears (harpoons always have this), polearms with spear points. Weight negligable, cost +150% o *Butt Spike* comes in two versions The first is a metal shoe used to help plant the weapon in the ground. Can be used for a bits strike: treat the weapon as a quarterstaff. Gives +1 damage to thrust. Spears, polearms with spear points, cost +25%. Other version is a small speak point, allows a butt strike at -1 imp damage. Spears. Cost + 50%. Weight for both is neglegable. o *Falchion* means that the weapon has been redesigned for cutting and chopping, named after the sword of this type. Start with any blunt-tipped cutting sword, -1 damage from thrust and thrust is cr, +1 damage to swing, and give the weapon +1 to it's breakage rating (harder to break). Knives, swords. Weight + 50% (this means broadswords of larger become unballanced), cost + 25%. o *Flanges* appear on maces or flails, and add +1 cr damage and 40% to the cost. Unflanged versions of typically flanged weapons cost 30% less and cause 1 less cr damage. o *Hook* a personal favorite, can be used to catch or tug on an opponent. A quick contest of skill v. DX teels whether or not the opponent is hooked--if he is, a constest of ST to see who is pulled off his feel/horse. If the target continues to strugle, the hood deals thrust damage -1 for 2 handed, -2 for 1 handed weapon, min one damage, max 1d. Polearms, swords. Cost +25%. o *Point*, a full-sized spear point mounted on a shaft and used to thrust. Casues imp damage at +1 from the cr damage the shaft would have caused (if not specified, treat as quartestaff). Polearms. Weight: 0.5 lb., cost + 100%. o *Short Handle* Polearms with 3-yard hafts can be shortened. This gives -1 swing damage, -1 reach, -1 turn to ready. All require 2 hands, can parry with the haft without readying. Also see the weapon construction rules from Gulliver Book X: http://www.io.com/~tbone/gurps/GULLIVER/BXouttakes.htm Or, contact Jesse Cox: I've got a spreadsheet that does the number juggling for you in MS Excel. Perhaps it could be changed into a calculator thing for the wiki?